Bat Boy

PC Reviews

Bat Boy Review

Retro-style games stick around because they value players’ time and smarts. They deliver clear goals, instant feedback, and challenging skill ceilings that feel satisfying instead of annoying. In an age of sprawling, sometimes overwhelming AAA titles vying for everyone’s attention, these smaller games offer quick, focused bursts of fun you can jump into and step away from with ease. There’s no shortage of options, with titles like Shovel Knight, Panzer Paladin, Shinobi Non Grata, and many others popping up to remind players of what video games are truly all about. Their nostalgic visuals and catchy tunes spark strong emotional ties, especially for older gamers who remember Saturday morning cartoons and arcade adventures. As long as the mechanics, music, and character designs are fun, you’ve got the foundation for a great retro-style action platformer. Does Bat Boy have what it takes to be in the major leagues, or does this heroic sports star strike out?

Image for Bat Boy

Bat Boy takes superhero sentai tropes on a nostalgic trip to a simpler time, when a hero fights a big evil wizard. At its core, the story follows Ryosuke, an ordinary high school student living a double life as the heroic Bat Boy. With his crew of talented sports-star friends, he secretly protects Earth from interdimensional dangers using incredible powers and baseball-themed combat moves. When the mighty mage Lord Vicious appears, though, he brainwashes Bat Boy’s teammates, transforming them from trusted allies into fierce foes. Alone and without backup, Ryosuke sets off on a risky adventure through very video gamey, themed worlds to save his friends, break the spell, and face Lord Vicious before he takes over Earth.

If any of this sounds familiar, it’s because it’s almost a beat-for-beat copy of Mega Man, with Lord Vicious and Bat Boy’s team serving as counterparts to Dr Wily and the Robot Masters, respectively. In a way, everyone has their own Lord Vicious to contend with. For some, shyness is their Lord Vicious. For others, a lack of education might be their Lord Vicious. For Bat Boy, Lord Vicious is a big, scary wizard with horns who wants to kill him, who also happens to be the actual Lord Vicious. Not that any of this is of concern to the players since this is the kind of story that was designed as an excuse to foster platforming and enough bat-swinging that would make Joaquin Phoenix jealous.

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As a platformer, Bat Boy has its fair share of challenges, but is otherwise unremarkable. The levels are well designed with layered paths, secret collectables, and escalating complexity, yet they rarely have much of an X-factor. The controls feel responsive and weighty in the best way, rewarding practice and muscle memory, and the difficulty ramps up steadily, with some sections and boss fights requiring perfect execution, and generous checkpoints are more forgiving than authentic retro action platformers. Each stage offers multiple paths and collectables that unlock permanent upgrades or extra health, with boss battles serving as major milestones.

While level design and platforming are fairly uninspired, the combat stands out as the highlight. Bat Boy wields his baseball bat for swinging, deflecting, spinning, and delivering powerful charged hits that knock back projectiles, strike enemies in creative ways, and chain attacks smoothly. This sports-inspired system makes every encounter satisfying and encourages experimentation. Like in any Mega Man, defeating a boss grants a powerful new ability. Defeating and rescuing brainwashed teammates means gaining their abilities, expanding Bat Boy’s moveset with new tools for traversal and combat. These powers are essential for reaching hidden areas and overcoming tougher obstacles, and breathe a little life into the plain stages.

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Bat Boy is a competent retro platformer, but it has several annoying features that hold it back. It’s much shorter than its contemporaries and doesn’t quite match its value, feeling more like a slightly longer-than-average demo than a fully fleshed-out adventure. The entire game can be negotiated in a single sitting, with a leisurely play style in about five hours. The stamina system feels like a misstep, as it greatly restricts experimenting with Bat Boy’s abilities, and the resources to restore stamina are too scarce or expensive to be practical. Bat Boy is so short that most of his abilities fail to have much utility at all and might be used once in the best case or not at all.

Bat Boy does not particularly excel in any area. For the most part, it’s adequate, looks okay and has a punchy, crunchy soundtrack. It probably needed to be longer so the batting mechanics and the abilities could get more use for combat and puzzles. The pixel art is also just competent and not especially striking or memorable. The absolute worst aspect of Bat Boy is that it’s just so hopelessly bland and generic.

Image for Bat Boy

Cubed3 Rating

Bat Boy needed more of an X-factor to stand out in the sea of retro-inspired games. The predictable and tired loop without enough variety to stay fresh makes it blur into the miasma of 8-bit action platformers. The visual design doesn’t pack much punch, and the whole experience wraps up too quickly to develop any real momentum. With so many great retro-style action platformers out there, Bat Boy ends up feeling too average to make any lasting impression.

5/10

Average

Bat Boy

Developer: X Plus

Publisher: Dangen

Formats: Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S

Genre: 2D platformer

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