Resident Evil Requiem

PlayStation 5 Reviews

Resident Evil Requiem Review

Resident Evil Requiem feels like a homecoming, a lap of honour for one of this generation’s great developers. In the ninth mainline Resident Evil title, Capcom has resolved to flex every muscle its built after 30 years with the series, learning from its missteps and honing its successes to deliver a brilliantly polished thrill ride. Unashamedly corny, relentlessly cool and murderously terrifying, Requiem is a tour-de-force of survival horror action.

Right from the start, Resident Evil Requiem sets the tone for what will be an unforgettable experience. Players are put in control of series newcomer Grace Ashcroft, a fledgling FBI analyst tasked with investigating a mysterious string of murders. The site of the investigation? The very hotel where her mother (yes, it’s Alyssa Ashcroft) was murdered eight years ago. Things take a delightful death spiral from there, with Grace kidnapped by the terrifying Dr Victor Gideon for reasons unknown, and forced to escape a labyrinthine care centre.

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At the same time, the inimitable Leon S. Kennedy is on the job, desperately looking for a cure to an affliction that he and other survivors of Raccoon City have inexplicably contracted. His search leads him to Gideon, bringing him parallel with Grace’s bid for escape. The story’s central mysteries continue to evolve with exceptional competence, which is saying a lot for a series in which the narratives usually play second fiddle to the gameplay. Requiem offers up some confident and compelling storytelling in which self-awareness is its central strength. It’s full of fan service and Easter eggs for series veterans, but the thrills are entirely accessible for newcomers. The only thing it’s missing in this regard is a story recap in the main menu, which would have no doubt been handy for the inevitable first timers.

The gameplay throughout is split between both protagonists: Grace offers the heart-in-mouth survival horror of Resident Evil 2 and Resident Evil 7, while Leon’s is the tense, stylish action of Resident Evil 4 dialled all the way up to 11. Both characters feel entirely distinct and their mechanics are polished to a fine sheen, while retaining a cohesive experience that feels like the ultimate evolution of all that’s come before in the series. Of course, some players may prefer one style over the other, but the way their portions are split up is handled extremely well. Taking control of Leon feels like a gory palate cleanser after the tense sections as Grace.

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While Leon is all roundhouse kicks, hatchet decapitations and brutal headshot takedowns, Grace’s sections are tense, survive-at-all-costs affairs. She doesn’t have the strength or combat acumen to dispatch zombies with Leon’s ease, but she has tools in her arsenal for avoiding confrontation or dispatching enemies stealthily. If things go south, she has the aptly titled magnum revolver, “Requiem”, to get rid of enemies in a pinch. But in her case, ammo is extremely limited. 

Grace’s gameplay centres mostly on avoiding the many lurking horrors while making use of the crafting system to make tools that get her out of trouble. Her crafting system is a new one for the series, relying on harvesting blood to craft bullets (don’t question it), meds (alongside green herbs, of course) and one-shot injectors that explode unaware or stunned enemies in a shower of viscera, ensuring they can’t reanimate later. Any blood spatters she causes on her own adventures will also persist when Leon passes through, as will any items you didn’t manage to pick up as Grace. It’s a glorious touch of continuity and polish, and just one of many evident throughout the experience.

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It’s worth noting that both Grace and Leon are playable in first-person and third-person, with individual toggles for each character, and both options are extremely well implemented. Neither camera view feels like an after-thought, as was the case with Resident Evil Village’s tacked-on third-person mode. It’s very rare to have this level of customisation, and it’s an absolute game-changer for giving every player the experience they want. It adds something new to subsequent replays – and those replays will be many, with a myriad memorable experiences that are worth revisiting time and time again, alongside challenges to complete and unlockables to obtain. RE titles always hinge on their replayability, and in this regard Requiem is sure to be one of the best for many years.

Also, it has to be said: this is the most visually stunning console game released to date. The sheer quality in the environments of the Rhodes Hill Care Center, and eventually the ghostly shell of Raccoon City, is exceptional. The character models are ridiculously detailed, with realistic skin and hair giving life to the Resident Evil universe’s inhabitants like never before. For players fortunate enough to be experiencing Requiem on the PS5 Pro, the results are even more gorgeous with the addition of the best implementation of ray-tracing seen thus far. Further enhancing this experience is the tremendous voice acting of every single character. The standout here is newcomer Grace, with a wonderful performance by Angela Sant’Albano that firmly establishes the character in the world of Resident Evil.

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The villain, too, is the best yet in the entire series, with a chilling presence and characterisation that feels imposing when playing as Grace, and suitably antagonistic when playing as Leon. As all these parts continue to evolve throughout the experience, it just keeps getting better and better, with a competently told story and brilliant pace to the action as Grace and Leon journey closer to the answers they seek. 

Requiem truly is Capcom at the peak of its powers. The game deftly ties together the series’ many threads that have come loose over the years, both in the sprawling story and the many gameplay mechanics. The result is an extremely sleek hybrid, a cohesive chimera that grounds the series and successfully weaves together everything that makes it great in one memorable touchpoint. If there’s one criticism that can be levelled at Requiem, it’s that there’s no Mercenaries mode at launch. If history is any indicator, though, it’ll surely be added soon.

After almost three decades and over a dozen titles, the Resident Evil series has built a sprawling, often confusing lore, and experimented with a wide variety of gameplay mechanics. The question of where the next title in the series goes – and there will always be another RE title – is always a topic of much debate, and often trepidation thanks to the few missteps the series has made (looking at you, Resident Evil 6). With Requiem, the direction is hidden in plain sight, in the name itself: this is a requiem, an honouring of the past that has built the series, and a masterfully composed capstone on the journey so far.

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Cubed3 Rating

Resident Evil Requiem easily establishes itself as one of the best in the series. The bombastic action and terrifyingly intimate horror are at a fever pitch throughout, with a masterful switching between the two without ever feeling disjointed. This sort of experience can only be achieved through decades of trial, error and triumph, and Requiem shows a keen understanding of what has made the series great over the years - and what can take it to the next level. Polished, enjoyable and sure to put a cheesy grin on every face and shiver up every spine, this is a must-play survival horror title that never misses a step.

10/10

Masterpiece

Resident Evil: Requiem

Developer: Capcom

Publisher: Capcom

Formats: Nintendo Switch 2, PC, PlayStation 5, Xbox Series X/S

Genres: Action, Adventure, Horror, Shooter

Series: Resident Evil

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Editor
Athanasios Aravositas
13 days ago

Wow! Is it really that good?

I don’t consider my self a true RE fan, but I’m glad Capcom has approached the franchise’s modern era with such respect (the new RE2 is one of my all time favs in the genre)

I like the fact that the corn is still here, and I like the thing you mention about the two characters playing differently.
Top stuff!

Coller Entragian
13 days ago

not the retcons?

Editor
Sandy Kirchner-Wilson
12 days ago

I don’t think anything is retconned? It ties into all previous entries.

Coller Entragian
12 days ago

There’s a glaring problem with how Osmund Spencer was handled. This is a character who has been one of the most evil figures in the series, a man who kidnapped a family in his mansion and turned Lisa into a monster because he could. This is a character who, up until his final moments alive before Wesker killed him (in a RE5 flashback), had a god complex and was largely responsible for most of the events surrounding the franchise.

I’m expected to believe he…?

It would be like if Sheev Palpatine said sorry for all the problems he caused and asked for forgiveness, and everyone gave him a hug.

Last edited 12 days ago by Sandy Kirchner-Wilson
Editor
Sandy Kirchner-Wilson
12 days ago

Sorry, edited your comment to remove the mega spoiler. This is a case of it’s not a retcon, but I can see why some people might take this as some sort of absolving situation. However, never once does the game pat him on the back and forget his actions. All it does is tint his rap sheet a very dark shade of grey instead of completely black. Don’t forget he does this not to undo what he’s done, but because he didn’t achieve his goal, which is echoed in 5.

It’s a great piece of writing that deepens a character by giving players a conundrum of choice. I think it fits perfectly in the timeline. Grace’s report also broaches this point.

Coller Entragian
12 days ago

have it your way

Coller Entragian
13 days ago

my feelings were mixed. i found re9 to be a game of very high highs, but also embarrassingly low lows. I liked it more than 8, but 7 and 4make are still king. very disappointed that it has no mercs mode. even 8 had a mercs mode.

Editor
Sandy Kirchner-Wilson
12 days ago

I’m right there with ya! Though the lack of new game + or any extra modes does leave me wanting a little more. I’m a solid 9/10, as that would also feel like it captures the weird performance stutters I saw in some areas.

Love the approach to the storytelling and the link to all the stories in the series. I suspect this might herald more remakes and maybe a DLC that perhaps contextualises some of this more. Also, once you beat the game, read Grace’s report for many plot details that go unsaid.

Capcom 100% cooked with Requiem.

Editor
Sandy Kirchner-Wilson
12 days ago

100% I assume there will be DLC down the road!