Assuming the role of a green-clad elfin hero that defies all odds to defeat evil and restore peace to the world, we, as players, have been able to make friends and create memories along the way, both in-game and outside of it through the social discussion it naturally produces. Whilst we may all have differing opinions on what the "best" entries are, in celebration of the 30th anniversary of The Legend of Zelda, the Cubed3 team has come together and fairly voted for our personal favourites, delivering a top 10 list that we hope you will enjoy.
10. The Legend of Zelda
The Legend of Zelda is most remarkable because its predecessor, more or less, was Raiders of the Lost Ark on the Atari 2600, and the evolution that transpired in the industry is plainly visible in a comparison of these two games. This was not merely a step forward in video games; it was a monstrous step forward, introducing staples of the entire industry, not just a gaming genre, setting trends for decades to come, and establishing one of gaming's most recognisable franchises... even if many people do think that the boy in green is named Zelda.
- Aria
9. A Link Between Worlds
It was a bit of a risk, in all fairness. After all, the argument could be made that it was somewhat lazy to take the map of one game and reuse it for another. Nintendo had more up its sleeves when making this, though. A unique ability was instilled into Link's repertoire - that of shapeshifting into a flat 2D drawing of himself, which was able to compress onto walls, shimmy along them, move around corners and slip through gaps with considerable ease, enabling passage to otherwise inaccessible areas. The overworld was remodelled into fully 3D imagery to take advantage of this, on top of allowing the stereoscopic functions of the 3DS to shine with some of its most impressive showcases of one of the system's core selling points.
A Link Between Worlds didn't so much follow in the footsteps of other 2D games in the series, such as the Oracle titles and The Minish Cap, in the sense of delivering a plot with a huge amount of depth. It made sure to stay true to its prequel as much as it could, by not forcing story heavily into as many situations as possible, creating a free-flowing adventure that allowed players to tackle dungeons in almost any way they wanted. It is this freedom that has been craved by fans of the series that found Zelda growing stale for too long, and it bodes well for the future.
It is far from the most challenging game in the franchise, and there may be too many reused elements for some people's likings, but it is a core 2D Zelda through and through, with no frustrating gimmicks or hand-holding, sticking to its roots to satisfy a crowd that waited quite some time for another proper top-down entry.
- Az
8. Oracle of Seasons / Oracle of Ages
Flagship, one of Capcom's subsidiaries at the time, developed the titles with the intention of being able to play either game in any order, whilst incorporating a password linking system that expanded the plot to reveal the true storyline. With entirely separate scenarios, characters and locations, it was a true blessing that two original Zelda titles released on the same day, and provided you had a friend also into the franchise, borrowing each other's games to complete the full quest meant saving some cash in the process.
Aside from the linking feature to unlock new and stronger items on top of witnessing the full plot, the Oracle games were a huge progressive leap for traditional 2D Zelda. Breathing freshness into the games with Seasons' season changing and Ages' time period switching, worlds full of creativity and clever puzzles were at the forefront, resulting in exploration to find the next dungeon being fun and thought-provoking. Sheer personality shines through from the quirky NPCs that drive the games forward, and the many light-hearted tones balance the dark moments that are embedded in certain character arcs. As the Oracle series demonstrated, 2D Zelda is able to get away with some of the more whacky and entertaining ideas, so riding in the front of a kangaroo's pouch and having a boxing match are standard fare.
A fresh, light RPG element was reintroduced (if The Adventure of Link was the first instance) through Magic Rings - items that Link could equip up to five of for simple boosts to sword attacks and defence; handy tools, like extra Rupee drops from defeated enemies and faster swimming ability; and even peculiar stuff, such as being able to transform into a Moblin.
Combined with the diverse cast of wonderful and weird characters; large number of side-quests; imaginative season and time mechanics; and all-around excellent variety in dungeons, puzzles and environments; there has, quite possibly, never been a 2D Zelda as good as the Oracle series.
- Az
7. The Minish Cap
Focusing on the origin of Vaati and the Four Sword, The Minish Cap marked the first real moment in the series where a major antagonist besides Ganondorf was fully fleshed out. The purple Link-like villain served as a great rival, and an empathetic angle only made the side-story stronger.
Thanks to a fresh plot with new faces, the introduction of the highly interactive kinstones, and the transition of The Wind Waker's art style into 2D, The Minish Cap stands as one of the finest games in the series, easily rivalling its big budget counterparts.
- Renan
6. Link's Awakening
It may sound like a peculiar concept, but the Wind Fish holds the key for Link's escape, and also the mystery of an island that doesn't seem quite right…
The game is memorable for an eclectic cast of villagers to encounter, characters with some depth and emotional draw, plus clever and interesting dungeons that made good use of the Game Boy's small screen and technical limitations. Link's Awakening was also the first entry in the series to introduce quite a few now-staple features, including a fire-themed dungeon, unique music for each one, fishing and trading, as well as playable songs on the game's central instrument.
- Jorge
5. Twilight Princess
The game followed a similar setup to past Zelda titles, showcasing a young man on the brink of adventure, where something unexpected forces him into the battleground in a quest to protect the world from devastation and fend off the baddies from their sinister plans. This time round, what made Twilight Princess so memorable was a storyline that wasn't quite clear cut, where Link ends up being forced to morph into a wolf and partner with an impish creature who, herself, comes from the dark world. After managing to return to his human form, Link sets out to prevent the Twilight Realm from colliding with the world of Hyrule, sucking out the souls of both the inhabitants and the world itself.
Twilight Princess is woven in adventure, with epic horseback battles, lengthy and puzzle-driven dungeons, and even a trip into the skies to discover a world from the past. With memorable characters and challenging boss battles, Twilight Princess managed to step out from the shadows of Ocarina of Time and cement itself as one of the top adventures in the series' 30-year history.
- Jorge
4. A Link to the Past
The SNES game, A Link to the Past, drew from both the first and second Zelda titles, combining the sense of open-world adventure with dialogue and character development. Enter a new and bustling Hyrule, where dungeons aren't confined to hidden caves and relegated to the outskirts, with a deeper storyline and purpose. A wizard decides that juggling balls and making rabbits appear from hats isn't that satisfying anymore, and decides to approach a mid-life crisis by capturing dames from around the world and helping an evil force satisfy his cravings. Link isn't quite the hero just yet, and it's his uncle that comes to the Princess' rescue initially. His nephew hears the cries, picks up the sword and sets out to stop Ganon's plans for conquering the world.
The game started many series conventions, including the Master Sword, Kakariko Village, Lake Hylia and even the first time a flock of Cuccos attacks Link like bunch of rampant bunnies. With tight gameplay, memorable dungeon designs, and side quests to complete, A Link to the Past certainly is up there with the best.
- Jorge
3. The Wind Waker
Another high point is the music. From the relaxing intro theme to the bombastic Great Sea or the flamenco beats of Dragon Roost Island, each piece has been carefully worked upon and chosen to fit its surroundings. Along with this, it's the first Zelda to really consider a Zelda chronology and embrace chronological links to other Zelda games - something that all major fans can appreciate.
There are legitimate complaints to be made, of course. The couple of dungeons being cut from the initial release is a shame, and everyone knows about the merits (or lack of) of the Triforce Quest. Some may also regret the absence of difficulty, or that the vast ocean is mostly empty. I don't see it that way. The difficulty fits the graphical style, and the ocean gives the game a sense of relaxed exploration. It's not a perfect game, but it's one that perfected the formula set by Ocarina of Time, whilst mixing up the art style and adding a new key element (wind control) that was consistently utilised.
Ultimately, the lack of sales in North America caused Nintendo to switch focus and insist that Zelda games be more "mature," which I can only lament. Whilst the risk may not have paid off financially with The Wind Waker, gamers were left with a timeless classic that felt very much like Zelda, but looked totally unique.
- Andrew
2. Majora's Mask
Link takes a tumble into an alternate reality version of Hyrule called Termina, and quickly learns that the world is about to end. In three days, the moon will come crashing down, erasing all life. Three days is not long enough to save Termina, but using the Ocarina of Time, Link can turn back the clock, saving his progress, but giving him a new window in which to operate.
The time travel mechanic of other games is scaled up to a repeating three-day frame, and while there are only four dungeons, they're much larger and more involved, often taking a journey in itself just to gain access to them. Termina also features more prominent NPCs than past games, with an entire journal devoted to people, their behaviour and relationships, and how to help them. This makes for some of the best side quests in the franchise, such as fighting off an invasion of aliens, the three-day saga to reunite Kafei and Anju, and even a Goron race on the path to forging the Gilded Sword. Meanwhile, a whole inventory page is allocated to masks of varying effects, and most of them are entirely optional, although the game will be much easier - and better - if all are found, as Link gains the ability to transform into the Fierce Deity.
The stakes are high, the gameplay is remixed, and things get weird, funny, or heart-breaking along the way. "Save the world from Ganon" is out, and the name of the game here is simply to help as many people as Link can, with stopping that moon almost seeming like a side quest in itself. All of this culminates in a trip to the moon's surface, resulting in one of the most breath-taking changes of scenery in series history. As a result, the game's underlying themes and tones are among the most talked-about to this day.
- David
1. Ocarina of Time
After a fair few experiments in the beta versions, Nintendo delivered one the peaks of the series to date, building mechanics and 3D adventure styles that have been carried into more recent entries and third-person 3D games from other developers. Ocarina of Time set the story for the series' different branching paths, where a young boy is summoned to grow into the chosen one, the Hero of Time, who can stop the devious Ganondorf's quest to control the world by force. Upon helping Princess Zelda unravel the Dark Lord's plans, Link unwittingly opens the door to the Temple of Time and allows the evil chap to acquire the ultimate power, paving the way to the final battle.
Ocarina of Time is brimming with memorable moments, from solid dungeon design, quirky characters, emotionally-charged cut-scenes, and precise, enjoyable gameplay. Become Link in a tale that transcends time itself. When that's done and dusted, the Master Quest edition remixes dungeons to a point where it virtually becomes a whole new game in its own right; a harder, slightly more bonkers approach that's an ideal second quest.
- Jorge