Devils & Demons (PC) Review

By Aria DiMezzo 13.02.2016

Review for Devils & Demons on PC

Steam has a wonderful chess experience titled Simply Chess that goes well beyond its name, but it did have a rocky start; it attempted to use the mobile model, providing a free game with lots of ads that could be removed for a fee. After much criticism and negative feedback, BlueLine Games found another avenue to make money. Developer HandyGames has learned from that experience and attempted to follow in the footsteps of venerable Kingdom Rush, providing the content without the ads and simply charging for the game. Cubed3 rises to fight the hordes pouring forth from the portals, and analyses the battle.

Devils & Demons should have taken a few lessons from Ironhide Games, because the PC version is really just the mobile version, but with touch controls and no ads. That may sound like a good thing, but it's not—this is one of those games. This is one of those games with long, repetitive sequences of tedious grinding meant to frustrate and annoy players until they run screaming for the online shop. In fairness, there is no online shop in the PC version, but, ironically, that's part of the problem, since there's no way to skip these exhausting processes.

One would be forgiven for thinking that Card Hunter had been launched by accident, because the character models are only slightly more animated than cardboard cut-outs; in fact, the character models don't really move at all—they glide across the map awkwardly. No one walks. Characters and enemies have idle animations where their hands and shoulders move rhythmically up and down, but that's all there is to it, and it's jarring. The NES had better animations than this.

Screenshot for Devils & Demons on PC

It's always alarming when there is no attempt to hide a mobile port, and Devils & Demons could only make that clearer if the phrase "This is a mobile port" was part of the initial splash screens. Every element of the UI was designed with touch controls clearly in mind, and they are far more obstructive than they need to be, because nothing was done to optimise the experience for PC.

At its core, this is a turn-based strategy RPG inspired by the Might & Magic games. Each character has two "actionpoints" each turn, while moving and attacking each consume an actionpoint. There is the option to double move and to double attack, both of which are useful, but there is still the problem that the game is played as though a battle is always happening. Getting from one side of the map to the other is inordinately tiresome, because each character has to be directed individually each turn. It's rather like Civilization in that regard, except Sid Meier's series allowed point-to-point automated movement… and is fun.

There are a lot of missteps here, and it's a good example of a game that should have stayed on mobile. Gameplay mechanics themselves are obviously designed to drone on and on, à la crafting in Dead Space 3, to compel players to drop more money. With that option removed, it's just a long, uphill grind with bad graphics, boring gameplay, annoying sound effects, and a clunky UI.

Screenshot for Devils & Demons on PC

Cubed3 Rating

Rated 4 out of 10


With such monotonous gameplay, there's very little to recommend with Devils & Demons, especially since so many other better games are out there. This is little more than a cynical mobile game ported over to PC with a respectively heavy price fixed to it, but it probably worked out decently on mobile, where it was free (albeit burdened by ads). Subpar graphics, irritating sound effects, dull and uninspired gameplay, a bland and clichéd story, and an unfriendly UI make it clear that it really isn't as simple as converting touch controls into mouse controls.









C3 Score

Rated $score out of 10  4/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   


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