Infinite Dunamis (Nintendo 3DS) Review

By Brandon (Michael) Howard 29.06.2016

Review for Infinite Dunamis on Nintendo 3DS

Kemco's series of JRPGs are possibly more formulaic than any others on the market right now. While they all have unique characters and stories, none of them have a truly unique feel, and they all play more or less the same. Infinite Dunamis is no different. Pulling a laundry list of classic tropes from the JRPG genre, it's going to feel very at home to those who've played any Kemco RPG before.

Infinite Dunamis practically plays itself, and that's not really a point in its favour from the get-go. Using a slightly modified version of Final Fantasy's Active Time Battle system, the combat is going to be familiar to anyone with experience playing a role-playing game. The combat itself isn't particularly challenging, so the automatic battle mode is a pretty solid option for those just looking to advance the story.

The plot follows Luke, a rather unlikeable mechanic who discovers a unique, part human, part android, named Estelle, while traveling through a cave. After fixing her up, he initially sends her on her way before eventually joining her on a quest that spans the entire globe. The plot progresses agonisingly slow at first, and doesn't really ever manage to be captivating. The characters are one-dimensional and a bit annoying, and the amount of animations that make up the very text-heavy cut-scenes drags them out far longer than necessary.

Screenshot for Infinite Dunamis on Nintendo 3DS

Frequent interruptions are second nature to Infinite Dunamis. The world map often stutters when moving from tile to tile, and the frequent battles and oddly long loading times don't contribute to making the gameplay an enjoyable experience. There's nothing overtly awful, but they core systems could have used a significant amount of polish. Given the relatively simple nature of this title, it really shouldn't lag as much as it does.

In combat, characters gain experience to learn new skills through equipping weapons, and they can use the skills in combat to master them, although they'll also master themselves over time. The time it generally takes is quite short, therefore, the system comes across as feeling more than slightly redundant. Similar to Alphadia, another Kemco title, characters can also make use of rings to align themselves to certain elements, enabling them to cast different spells. It's one of the more interesting features overall, but still nothing particularly amazing.

Screenshot for Infinite Dunamis on Nintendo 3DS

Cubed3 Rating

3/10
Rated 3 out of 10

Bad

While Infinite Dunamis does have the familiar, comfortable feel a lot of mobile RPGs have, it's saddled itself with a number of issues that really make it a chore to play. It's badly optimised for the hardware, and suffers from multiple issues during regular gameplay. The characters are bland and honestly annoying, and there's very little to make Infinite Dunamis stand out in a long line of already lacklustre titles.

Developer

Kemco

Publisher

Kemco

Genre

Turn Based RPG

Players

1

C3 Score

Rated $score out of 10  3/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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