Nintendo’s official Joy‑Con controllers are clever, but they are also tiny, fragile, and prone to drift. For players with larger hands, they can feel more like a compromise than a controller. That’s where Binbok’s DOYOKY Classic RGB Wireless Joy-Con Game Pad for Nintendo Switch comes in. Sold directly through Binbok.com, these third‑party pads promise bigger grips, turbo functions, motion controls, adjustable vibration, and customisable RGB lighting, all while slotting neatly onto your Switch rails like the real thing.
Out of the Box
Inside the box there are the two controllers, a central grip shell, and a detailed instruction manual. Unlike Nintendo’s Joy‑Con grip, this middle piece is just a plastic frame, not charging the controllers, but it does light up to indicate player assignment. Charging is handled via USB‑C ports on the bottom of each pad itself, which can be done individually or while attached to the Switch. The controllers themselves immediately stand out: larger, ridged thumbsticks, a proper D‑pad on the left side, and a bulging grip on the back that makes them feel closer to a traditional gamepad. Compared side‑by‑side with Nintendo’s Pro Controller, the Binbok set looks bulkier but not out of place. Remember that note about charging, though, as unless connected to the Switch, they each need their own USB-C cable attached.
Features and Extras
Binbok didn’t just scale up the Joy‑Con, it added features Nintendo never bothered with:
– RGB lighting: eight colours, three modes (solid, breathing, rainbow), and four brightness levels.
– Turbo function: assignable per controller, with adjustable speed.
– Back mappable buttons (3L/3R): each controller has a rear “M” button that can be mapped to any input.
– Motion controls and dual vibration, with four adjustable intensity levels.
– Wireless pairing with wake‑up support, plus wired pairing if preferred.
– Firmware upgrade support via PC, ensuring compatibility with future Switch updates.
What you don’t get is amiibo NFC support, so scanning figures still requires an official controller.
Everyday Play
In handheld mode, the Binbok pads are a revelation. The chunky grips make long sessions far more comfortable, especially for players who find Nintendo’s Joy‑Con cramp‑inducing. The sticks feel sturdier thanks to their ridged tops, and the D‑pad is a welcomed addition for platformers and retro titles. The RGB lighting is more than a gimmick, proving to be genuinely fun.
Holding the Turbo button and pressing the stick cycles through colours, while double‑tapping switches to breathing mode. Both sticks can be customised independently, and the effect is striking in a dark room. Battery life is solid at 8–10 hours per charge, with a two-to-three hour recharge time. Since they charge on the Switch itself, if you’re more of a handheld gamer, you rarely need to think about it. There are quirks, though as the kickstand is blocked when these are attached, and the build quality isn’t quite as tight as Nintendo’s. In a surprise twist, the flat base of the controllers means the Switch can actually stand upright on its own when the Binbok pads are attached — an unintended but surprisingly useful feature if wanting to quickly leave your Switch standing on a flat surface, rather than laying it down.
Comparisons
The obvious rival is Hori’s Split Pad Pro, which also offers larger grips and better ergonomics. Hori’s pads are officially licensed and have excellent build quality, but they lack wireless play, rumble, and motion controls. Binbok’s pads, by contrast, keep those features and add RGB flair, although at the cost of slightly looser tolerances. Against Nintendo’s own Joy‑Con, the Binbok pads win on comfort and price, but lose on polish and NFC support.
The Binbok DOYOKY Classic RGB Wireless Joy-Con Game Pad is one of the best third‑party controller options for Nintendo Switch. It fixes the biggest complaint about Nintendo’s Joy‑Con (namely comfort), while adding fun extras like RGB lighting, turbo mode, back buttons, adjustable vibration, and even firmware upgrade support. It’s not perfect: the kickstand is blocked, there’s no amiibo support, and the grip shell is just a hollow frame. For handheld players, though, it’s a transformative upgrade that makes Switch feel more like a proper console.







