This is a thought that has been crossing my mind recently. Revelations over the past several months have shown extensive data collection by the NSA and GCHQ in the name of stopping terrorism. For example, one of the programs revealed is PRISM, where the NSA gains data on users directly from the likes of Google, Facebook, and Microsoft. Leaks say that 95% of data collected by the NSA is via PRISM.
So the question remains, to what extent are games companies involved with the NSA? I may not have been paying attention, but I haven't seen anything on this question from games media, despite Microsoft being named as part of PRISM, which includes information from Skype and Outlook.com.
Another newsletter entry stated that NSA already had pre-encryption access to Outlook email. "For Prism collection against Hotmail, Live, and Outlook.com emails will be unaffected because Prism collects this data prior to encryption."Microsoft's co-operation was not limited to Outlook.com. An entry dated 8 April 2013 describes how the company worked "for many months" with the FBI - which acts as the liaison between the intelligence agencies and Silicon Valley on Prism - to allow Prism access without separate authorization to its cloud storage service SkyDrive.This is an important question. The games industry is heavily pushing online connected games, often tied to publisher or console specific services that include many "social" features including friends lists, instant messaging, clan/group features, and with Steam and Wii U we now have near complete twitter and Facebook timeline clones.
This isn't about the NSA wanting to know about what kinds of games you play, but about who you are connected to and what you say on those services. The NSA decides what private information they can look at and keep based on connections to terrorist suspects up to 2-3 "hops" from that person. Combining your social circles between Facebook, Steam and XBLA accounts may increase that net drastically, as well as the potential for these servies to hand over your private messages (and glitch screenshots).
We also know the NSA exploits security issues in various software and services, and in some cases has backdoors into such systems, whether those companies are complicit or not.
So are videogame companies involved with the NSA on any level? To what extent may they have been asked to hand over infromation under FISA court orders? And how succeptible are the multitude of online and DRM services to attacks?
tl:dr wtf gamz jurnalizm, ask questions
( Edited 16.09.2013 15:20 by Modplan Man )