FMVs should be dead. FMA should be used sparingly.
They can serve a purpose, but sometimes they seem to exist too much in a different universe to the game.
How many times in cutscenes have you seen characters magically leap about, doing far more stuff then you can? How many times does an in-game item give a solution to a in-cutscene problem but they have forgotten about it?
Cutscenes should only be there to deliver plot in calm moments, where perhaps some close ups of characters can help set the scene and a directors hand can add humor or emotion that wouldn't work as gameplay.
In action moments though? It should be playable! And any plot-critical stuff as audio voiceover between characters.
Also RPGS that only have video cutscenes at the start and end? Please, just dont bother.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+.