Far from being a (rather terrible, I thought) zombie movie, this is a blog about my life 28 days after owning a Wii.
To be honest... Wii Sports lasted WAY longer than I thought it would. Until recently I was doing the Wii Fitness Test everyday, and trying to get my skill level up in all of the sports every day. Apart from Tennis and Golf because I'm already Pro and I can't be bothered. Upon realising that there were medals to get in the training things I was given something else to do for a while too. Only got one Gold medal though, and now I can't really be bothered anymore. Still, I was pleasantly surprised at how long it lasted.
Wii Play was... Well it was just an excuse to get another controller to be honest, but it's not too bad and it's a bit of fun to play with my sister.
Excite Truck lasted a while too. I haven't managed to get an S rank on one of the challenges on normal, or get all S ranks on the 'hard' mode of the normal races, but... Again I can't really be bothered anymore... It was fun for a long time, but eventually the huge boosts and jumps kinda loose their magic, and the difficulty is... Weird... Which is annoying...
Metal Slug Anthology was pretty good too. Didn't last that long, and it looks like it took them about 10 minutes to put together judging by the menus, but it's great fun and I could probably go on playing it for years on end, especially in co-op.
For the last few days I haven't really been playing it though, choosing to try and get through Fire Emblem on the Gamecube on Hard... I've just kinda got a bit bored of all the games I have, and I don't have enough money to get more. To be fair though that's 4 weeks for 4 (Only 3 really...) games, which means that they lasted longer than most games I paly and complete within a few days.
Overall I'm more impressed with it than I thought I'd be after 4 weeks... I just wish I could actually get some of the games that are out >,<
Oh and one thing, I probably wouldn't pay full price for Metal Slug Anthology if I were you... But I got it for
On turning 18 everyone needs to have the obligatory night where you go and get a bit drunk up in town (Except knighty... Faggot) and so to take advantage of this opportunity I dug out the old first issue of DC:UK to try out some drinks I'd be wanting to try for years. 8 years in September actually. Holy Shit.
I only got to try 3 of them, the Sonic, Knuckles and E-102 ones. Formula 102 seems to taste, for some reason, a bit like cough syrup, with a nice blackcurrent-y aftertaste. The Knuckles Duster was also quite fruity, with the Jack Daniels sort of hiding in a corner then stabbing you in the neck when you walk past.
The Sonic Tonic was by far the best of the three. It just tasted of Blue. Do you know how hard/weird that is? I hate tequila too...
So yes, if the next time you're out and about at a bar or club or whatever and you're feeling a bit too cool, just order yourself one of these Sonic-themed cocktails and you'll be feeling like the forum-crawling geek you are in no time ;3
As it happens I'm 18 today. See knighty's actually a clone of me. They just went back in time so that he'd have a birthday slightly before mine so it'd look a bit less suspicious. Didn't work though...
Gots me a Wii and bought Wii Play (For
Don't you just love Irony? It's a wonderful thing. However, there's nothing worse than people who have no idea what the fuck Irony is. I encountered one such example today.
So I'm in my local eating establishment, happliy eating a chicken burger, when some girl walks up to the table in front of the one I'm sat at. 'Oh my God!' says she 'This is, like, the 3rd time I've seen you in town today! That's really Ironic!'.
I swear it took absolutely everything I have not to stand up and punch her in the face as hard as I could. When did it become acceptable to refer to coincidences as irony? What the hell do kids learn in English these days. I'm still doing it at A-level, but something must have gone wrong earlier down the line...
But I have a plan, and you can help! Next time you hear someone using the word Irony or Ironic incorrectly make sure you correct them, forcefully if need be, especially if they actually mean coincidence. The use of the word Irony meaning sarcasm is acceptable, but should be discouraged to ensure its proper usage.
And as a treat for all of you who don't know what Irony is:
1. the use of words to convey a meaning that is the opposite of its literal meaning: the irony of her reply,
So I got Portrait of Ruin a few days ago. I'm sort of mixed on my view of it so far... It's definitely good, but I'm not sure if it's just awesome or OMG AMAZING like Dawn of Sorrow was. I don't think any game Castlevania or otherwise will ever live up to my expectations after DoS though, so let's just ignore that. I'd probably say it's better than Symphony of the Night though so far, definitely WAY bigger than both games. I'm about 850% through now though which... I must say... I'm not particularly pleased about. Thought it was a tad silly, but still it's nothing major
As I've gone on a bit of a crazy Castlevania spree lately I thought I'd maybe share my findings...
Aria of Sorrow:
First Castlevania game I played, thought it was great but didn't really get into it. After completing it the second time (After playing DoS) I appreciated it far more, and it's probably the best GBA game there is...
Dawn of Sorrow:
Well, quite simply OMG AMAZING. The souls system gave it (For me) a HUGE amount of replayability (Which I don't often get from games at all). I completed it three times in pretty rapid succession which has only been rivalled by RE4, and I expect I'll keep going back to it a LOT since the amount and combination of souls give you so much to collect, as well as giving you loads of different ways to play
I then went back to some older ones to see what they were like... Super Castlevania and/or Castlevania 4 or something, was pretty terrible I must say... I even played Circle of the Moon and Harmony of Dissonance on the GBA a bit, but something about them I just hated for some reason, and I couldn't bring myself to complete either of them...
Symphony of the Night:
Brilliant game, and really the birth of 'Good' Castlevania as I love it today. It's really REALLY good, but I don't think it could come close to DoS. Alucard is awesome though, and I hate whips <_<
And then we have Portrait of Ruin:
At first I was a bit disappointed... After the immense soul system of DoS it felt a bit restricting. SotN I didn't mind because previous Castlevanias had been even MORE restricting, and the spells made it feel like there was a bit more to it, but I pressed on, and once you get to the all the enemies and bosses and bosses and enemies and room and death and dying and... Aaah... It's wonderful.
The whole portrait thing gave them an opportunity to include same slightly more diverse areas than would have been possible before, since the whole thing is supposed to be set inside a castle, and it's quite a refreshing change... In fact I haven't even seen an dark, dank, water-filled underground area yet! The layout of the main castle seems a bit odd, since everything seems to be on one side, and it ends up looking almost like a giant right-angled triangle, but it's nothing major.
The only thing I would criticise is that there seems to be far more simple, straight corridors or 'separating rooms' which are one tile wide on the map and have nothing in them than in the other games I've played. It's quite unfortunate because usually the Castlevania games have a brilliant lay out, and the fact that all the areas are separated into portraits sort of meant they didn't have to be as careful about it. It does also mean they're a bit more free to do what they wanted with the layout though, so there are some areas where it does pay off (For example two of the portraits are big and round, and have gravity going in different directions (Not for you though) depending on where you are. For some reason it's really satisfying to see a big jumble of bones falling up...). Some of the settings are re-used unfortunately, but it's not really bad at all since there are still more of them than I can remember in any other game I've played, and the game is just HUGE. (Plus it's definitely better than the inverted castle of SotN :roll
Then there's the music... I love that too... For some reason they changed the music for the first bit of the castle from the trailer that I say about a year ago... It's basically the same, but just sounds a bit re-arranged, and I actually prefer the original version. The new one has some other bits though which are good so it's pretty close.
In fact if you aren't yet in love with Castlevania music I suggest you GET in love with it now... I'll refer you to some of my favourites which I've been listening to:
Castlevania Portrait of Ruin - Victorian Fear
I've literally llistened to this about 30 times in a row today... I just left it on repeat, it's amazing. Reminds me of the Soul Reaver games as well for some reason, which is always good. Unfortunately Galbadia Hotel don't have the PoR soundtrack yet so you either have to download the whole thing here
If you do download that I'd also recommend The Gears Go Awry, which is pretty awesome.
Dracula's Tears from the Dawn of Sorrow soundtrack is another one I love as is
Vampire Killer which is, as far as I can tell, the DoS remix of THE Castlevania 'tune'
Oh and I quite like Subterranian Hell too actually...
There's only one tune from SotN which immediately springs to mind, which is the inverted castle version of that dark, dank, water-filled underground area I mentioned earlier, which appears to be... Abandoned Pit. Not really sure why I like that one actually... Seems to remind me of another game, which might be Soul Reaver again actually... Oh and it reminds me of Worms, because it uses loads of the exact same sound effects in the background...
Actually... You know what... It might have been this one I was thinking of :Crystal Teardrops. The other one is still a rather nice (and haunting ;3) bit of piano though.
I'm sure there are others, but I havent actually downloaded the whole SotN soundtrack yet, so I'm not too sure...
And that ends this stupidly long blog post.
CASTLEVANIA FTW! X3
My friend FINALLY let me borrow his PS2, so I've been playing it quite a bit over the last two days (Just revived the Guardian Sapling in the place after Agata Forest) and... Well it's awesome, and I would spend this blog going on about the good, but it'd just take too long, so I'm gonna have to focus on the bad. Something which was particularly annoying in the ruins (The first 'dungeon' if you like) I just completed (I can't remember the names of anything >_>)
The camera. I don't think I'd be exaggerating if I were to say the default camera angle in Ōkami is absolutely fucking awful. Not only does it position you somewhere in the region of Amaterasu's anus, so that you can't actually see anything unless it's directly in front of you (and not being blocked from your vision by Amaterasu him/herself anyway (Not quite sure about the sex of Gods...)) but as soon as you switch to that camera angle the controls suddenly become utter shite too. It feels like you're fucking sliding around on a big invisible piece of ice for no good reason...
But whatever, there's another camera angle, so you just switch to that one with a quick press of L1, and hurrah! You can see things, you can push the analogue stick around without fear of shuddering at how horribly wrong it feels walking around in the other camera angle, and you can go up and talk to people and-
Why am I back in the default camera angle? Didn't I just change out of that? Ah well... L1, back to being able to see shit, walk through this tunnel-
Wait? What the fuck? Did it just do that again? Oookaaaay... L1... Run along, go through a doorwa-GODDAMNIT! IT'S FUCKING DONE IT AGAIN!
And that's basically what my experience of those ruins was. EVERY SINGLE 5 SECONDS I had to change the camera angle back to the proper one so that I could see what I was doing, or just so that I didn't have to bear with the horribly slippery controls.
I can maybe see the sense in changing the camera angle back to the default when you're going through a small tunnel, because otherwise you wouldn't be able to see where you're going, but surely it wouldn't have been difficult to make it go BACK after you came out again? And why would talking to people make it change back? Literally ANYTHING of consequence you do in Ōkami changes the camera angle back and it's really beginning to annoy me ;-;
The thing is, sometimes it's not just important things... In the big world outside it's fine because it hardly happens that much, and I can stand to press L1 occasionally (Even if it's still stupid) but when you're inside those ruins the camera has a mind of it's own. In the first room you jump over a vine (I shit you not) and the camera FUCKING CHANGES BACK! A FUCKING VINE!!!! Sometimes you just turn a corner or jump up on something and it changes. I swear I almost cried...
I really hope someone else who's played it had this problem and my game isn't broken/Just wants to piss me off/I'm insane, because if I'm not already insane I might be by the time I finish this game...
Or I'll at least have a paraniod fear of cameras
P.S: I do actually still love this game enough to quite literally fuck the disk, It's friggin' amazing, I just hate the camera...
P.S.2: Why can't I attack the Deer? What the hell's with that? ;_;
P.S.3: One final annoyance... In making a game which is basically Zelda, only you play as a Wolf (... Oh... Wait >.>) they seem to have copied another Zelda favourite, highlighting anything of relevance in bright red, so that even a complete retard couldn't get lost. It's a bit annoying/patronising to be honest... I don't want my games to tell me where to go. If anything I want the opposite, I want them to hide my passage through behind a big black veil which says 'Nothing to see here' in big white letters.
Long story short, I have some monies to get (a) Gamecube game(s) so my question is this:
On a scale of one to ten which game do I need from the US that I can't get otherwise? (Or Japan I suppose, but I'd prefer something I can read >.>)
The winner will recieve a shiny penny*
*You won't really...
Well to make a long story short I've decided I'm FINALLY gonna get that Freeloader disk I've been meaning to get for ages.
The only thing is I know absolutely nothing about TVs and I'm assuming that NTSC games won't work on an old PAL tv. Do most old tvs support NTSC signals or is it something only new tvs do here? Would there likely be a button on the t.v remote to switch it to NTSC or something? I've never really looked at my remote >.>
I suppose it doesn't really matter that much since I know for a fact that our TV downstairs does NTSC, I just wanted to see if there was any way I could check the TV in my room... I'll FINALLY be able to play Chibi Robo ;_;
As I came upstairs last night to go to sleep I noticed as soon as I entered my room that something was wrong... My Gamecube was at a slight angle instead of perpendicular to the back of the shelf! My Dreamcast had been moved forward a few inches! My pile of Dreamcast games had been RE-ARRANGED SLIGHTLY! There was only one possible culprit... My sister...
Now as you can imagine, my sister, being a girl (As most sisters are)(And a 14 year old girl no-less), isn't too bright, and you'd think she wouldn't want to play games much. But upon closer inspection of the Dreamcast I found not disk 3 of Shenmue II, but Sonic Shuffle! But wait... The disk was back in it's box... The RIGHT box... Now my Dad can't even manage to find a box that's right next to the PC, and sisters are the LAST people you'd expect to be competant enough to put a disk in the right box.
So I turn to my right slightly and see Mario 64 on the floor and I think... Hang on a minute... I haven't played any N64 games lately... So I look and of course Tetrisphere in the N64, and now this is the scary bit. I turn it on, and it's PLUGGED IN. My sister managed to find the plug, and put it in the plug socket. Not only that, but upon closer inspection of some wires and the back of my Gamecube it appears she figured out that you can plug the Scart cable from the GC into the N64 (because I sort of lost the massive chunk of plastic which is supposed to go in there...)
As you can imagine I'm fucking scared at this point, so I just plug the GC back in, quickly brush my teeth and get into bed, rocking back and forth a little and shivering.
So the question I ask you is this: Is my sister some kind of freak? Or do we suddenly find ourselves right smack dab in the middle of an age where females can work electronics? Personally... If it's the latter... I'm just gonna go sit in my room and cry ;-;
So... I went to London today, to the Good Food Show pretty much just to play the Wii... O.k just to play the Wii.
So as I entered the Olympia I realised I had absolutely no idea where to go. I looked at the nearest map and saw that Nintendo was labeled as being upstairs in a relatively remote area of the hall which was pretty much what I expected. Upon arriving there however, I was met with some sausages and a bit of chicken (Which I ate some of, having only had a bagel for breakfast).
For a few seconds I was horrified, thinking I'd paid to come here and Nintendo hadn't even turned up. I turned around, thinking there must be some kind of mistake and leant on the rail overhanging the ground floor of the hall. And there practically in the centre of the whole place was the small Nintendo booth. Nice work on the placement.
One of the first things that struck me was the amount of people that seemed to be gathered round it. I was expecting it to be pretty unnoticed since most of the people I'd seen so far were women (This being a food show(Not that I'm sexist or anything :roll) but even throughout the day the crowd never really died down.
So naturally I rushed downstairs and over to the Wii booth where I was greeted with big ol' plasma screens and cute little bits of white plastic. The booth was set up to resemble four rooms, to emphasise the fact that 'real' people can play this console or something like that, Wii Sports in the living room being the most popular it seems.
And so the day progressed as all the women and old people and guys in suits who look like they've never used a computer to do anything but check stocks were absolutely baffled by how 'amazing' the Wii was, and it seemed like every person I stood next to planned on buying it as soon as possible. Infact they all commented on how insanely cheap it was too, without any prompting, something I didn't really expect to happen.
But anyway, now that you've all skipped the above section we can talk about the games. They had:
Twilight Princess (E3 demo I believe)
And apparently Red Steel, but the disk was scratched up and kept crashing. Plus it apparently took too long to get into, which is a problem when you're trying to give people a quick go and then move them on.
So let's start with Wii Sports, and infact...
Wii Tennis:4 player
When you first step up and after you've had to keep pausing it and going back because you've watched a couple other people set it up and the people you're playing with CAN'T FOLLOW SIMPLE INSTRUCTIONS... Anyway after all that the game starts and instantly you're struck by how sharp it looks. It's not that everything looks of a really high resolution, because none of the games seemed to have any kind of anti-aliasing, it was just... So smooth. The t.vs were big new HD t.vs of course so I guess that's probably why, but I really hope my t.v looks even half as good as that. Graphically obviously the Miis are pretty simple, but the trees in the background in particular look excellent. The grass textures look incredibly sharp too. For some reason the game has some weird blur effect that happens when it sooms into anything, which makes the background look like a flat image... I'm not sure why it's there because everything looks so much better without it especially the background but... Whatever...
As for how it plays I think it's pretty self-explanatory. The way the ball travels is excellent and it really looks and feels like you've actually hit it ('Feels' thanks to an appropriate bit of rumble). The angle you hold the controller at affects it and everything. There were a few times when a few people ended sending the ball in random directions, but I'm sure people are boung to screw up the first time they play any game. It did seem hard to stop the ball from going out at times, but I'm not much of a tennis player in real life so I dunno how realistic that is... The fact that you can't move is a bit annoying, since there will be some shots that you simply can't hit, but it's the same for your opponents too, so I guess it doesn't leave you at any disadvantage.
Overall the tennis game is great fun, especially with four people having a go, and I can only assume it'll be even better with friends. No-one got whacked in the side of the head either...
Wii Golf:4 player
For me, this is the star of the whole Wii line-up so far. It's great fun (Even better than Monkey Golf! ) and it seems to replicate real golf pretty well, which is a plus for golfing fans. I think perhaps the best idea is the fact that swinging far too hard will cause your ball to go off course more and more the harder you hit it. It stops people from just swinging wildly at the game and it really makes it seem a lot more tactical. You have to hold A to actually hit the ball while swinging, so you can take as many practice swings as you need to make sure you get it right as well.
There's a meter to show how hard your shots are and dots on the map which correspond to the dots on the meter to tell you how far the ball is going to go and help you line is up properly. You can select clubs and change the angle of the shot with the D-pad, to compensate for wind or to move around obstacles. Unfortunately I didn't get a chance to putt as I managed to get mine in with the wedge on the 3rd or 4th shot but from what I saw it was very sensitive, so there's a real emphasis on just taaaaaaapping it in. (Tap-tap-taparoo)
Graphically, again it's really nice. The grass textures are incredibly sexy once again, and the trees look really nice. There are loads of them too. Everything's just incredibly smooth and it looks beautiful in motion.
Like I said I loved this game, even if I only played it for a short amount of time. I'd probably be tempted to pay for this on it's own as a game, and... MY GOD! It's FREE (Sort of... Well not really, but you WILL play it regardless >_>)
Wii Baseball:2 player
Right... I know NOTHING about Baseball, being English, but I still found this game pretty fun. I dunno what a screw ball is, or a splitter, or whatever the other one was, but know this: Hitting that ball is HARD! While you're batting you think the bowler is an absolute bastard, and must be cheating somehow, and yet when you switch sides you instantly become that same bastard, and you try and get the ball embedded as deep into his/her face as possible. It's great fun!
When not swinging the bat is mapped exactly to the Wiimote. If you point it down it does down. You can wave it about behind your head, and the little guy on screen will do the exactly same thing. It sounds stupid when you read about it, but for some reason seeing it on screen is just oh-so-satifying... As for the swinging, I'm not quite sure... It doesn't seem to be 1:1, but it certainly seems that the height at which you swing is copied by the character on screen, and the speed determines the strength.
Yeah... I don't really know anything about Baseball so not much more to say... It ws pretty fun though, even if I was TERRIBLE at it (I didn't manage to score a single point) but I'd certainly like to play it again.
Wii Bowling:4 player
Eh... Not really much to say about this one. I didn't like it too much. You bowl by 'gripping' the ball by holding B, making a bowling motion, and then letting go of B when you want to let go. Simple as that really. You can move and turn your character using the D-pad, which is pretty damn necessary, since EVERYONE seems to have problems with unwanted spin when playing. I think it has to do with the angle you hold it in your hand, since most people twisted it slightly, but it was hard to rectify even though I 'knew' what I was doing wrong... I'm not sure I'd play this one much anyway, especially not with the above 3 games in there...
Wii Boxing:2 player
Didn't actually get a chance to play this one... say a few others playing it though and this is the basic impression:
Flail wildly at the screen until one person wins. The End. Not hugely impressed with this one, but it could be fun with a friend.
Next up is Wii Play: (Only got to play 2 of the games though)
This one was great fun too. It was really easy to get into (For me anyway... I beat the guy I played 340--80 something...) despite literally being my first time EVER touching a Wiimote. The 'pointing' becomes second-nature after a few seconds and after then it's just a matter of reaction time and a sharp eye. Unfortunately it seemed like the game was the same each time through, with only some minor changes to where the targets appeared each time, and there didn't seem to be extra difficulty levels or anything. I don't know if it supports more than two players, but it wold be a lot more fun (and frantic) if it did. It's a pretty solid game, but I'm not sure it'd last that long...
Ugh... The kid I played this against was USELESS... I didn't really get a proper chance to test it out thanks to him, since he didn't hit a single one back and I won in about a minute. What I did play wasn't all the great though. The paddles seemed way too sensitive, and moved off to the side even after I stopped moving my hand. I got better at it as I played, and I guess I would have gotten used to it had I played for more than a few seconds, but again it doesn't seem like the kind of game that would last.
Didn't actually play this one, but I saw it being played a lot. No-one seemed to be able to control it at all to be honest... Infact I have a feeling something screwed up with the controllers in the Wii Play room, because everything seemed to be spasming all over the place after the first few people came and went...
And now it's time for...
Expect a lot of insanity with this one. It's basically a case of carrying out a bunch of hand-related actions in rapid succession. It never really got fast in the demo, but I can't wait to see what it's like when it speeds up in the real-thing. I think a couple of them were a bit difficult, but then a lot of Wario Ware mini-games leave you clueless unless you've seen them at least once before.
And for the moment you've all been waiting for...
The Legend of Zelda: Twilight Princess:E3 Demo
For those of you expectin a revelation of how the Wii controls changed my life like all the other arse-kissing publications... Leave now. I'm going to be brutally honest, and it's not particularly great...
The analogue control was fine, perfect even. Feels a lot like WW, but a little tighter and just generally easier. When it comes to the sword play, let me just say: 'Small wrist movements' my ARSE! I was waving the controller around like a semi-madman half the time and he hardly did anything. That's not to say that I got tired (As is usually the argument for the wrist movements) but it just didn't seem very responsive. The spin attack seemed to require me to practically swing the nunchuck around on the end of it's cord to pull off too...
The arrow and hookshot aiming just didn't feel right to be honest. Almost everyone I saw got 'Please point at the screen' messages when they already were and a lot of the time the cursor seemed to spasm around. It didn't for me however, so I have a feeling some of these people were just incompetent, but most of the people playing Zelda were guys who looked like they'd played Zelda before, so I'm not sure how your average non-gamer is gonna feel about it... It seemed like there was an incredible small space for aiming around the screen before it would begin to just scroll upwards or downwards, which would take a big tug in the other direction to stop. As for the actual pin-point aiming it was very good. It was really easy to get head shots on arrow-firing moblins from a pretty big distance away. The only problem is the overall control of how you aim. If they tighten that up it might not be that bad.
Graphically it wasn't that great either... All the textures looked pretty bad. I am however, with all of these points, willing to consider the fact that it's a pretty old version of the game by now... I just hope the actual version is much better. Oh there was also a fishing mini-game too, but I couldn't be arsed to line up for it again... It looked boring. Has a REALLY nice looking waterfall though :3
The actual Wiimote and nunchuck:
First of all, my GOD it's small! You've all seen the picture right? And the comparisons? Well however small you think it is, think smaller. Now a bit smaller again. Probably about that size. It's tiny. It looks far less wide than I thought it would and... has more depth? The battery bit. That's bigger than I thought. As for the nunchuck that's a lot smaller than I thought as well. Infact it's almost to the point where it's awkward since the buttons on the back are so small, especially the round C button. The analogue stick is quite small, but bigger than the C-stick on the GC controller and INFINITELY better. You're not gonna have any problems with your thumb falling off or anything... It just seems way too small...
However, despite that it still fits really snugly into the hands, and I have pretty big hands too. All the motions you go through feel incredibly natural (Except maybe the sword slashing in TP) and it really becomes an extention of your arm when you've been playing even for a few minutes.
I think unfortunately this day has raised more questions for me... I have a feeling problems with eratic behaviour on the behalf of the Wiimote could be because of poor syncing with the console, which would be far easier to rectify if I was in control of the console rather than having to take instructions from some big-bosomed girl who clearly has far less idea of what she's doing than I do. (Not that I'm complaining) Basically I think I'd need to sit down with a couple friends at home to really judge any of these games, because there are just too many things that I need to be able to try... According to a sign bluetooth phones bugger up the Wiimote a bit too and there were a bunch of guys fliming their friends playing on their phones...
As a side-note... In addition to spending a large amount of time being incredibly tempted to press the power button to see if it really would turn off the console in this case, (I'm guessing no)(And the Home button did nothing) I also got curious and... Sort of... Pressed the sync button in the back of the controller about half an hour before the show closed for the day. After a few seconds I realised that I'd have to press the button under the flap on the console to get it to work again. The console that seemed to be locked up in a glass cabinet, with no obvious points of entry... I promptly made an excuse about having to catch a train (Which I didn't manage to catch for about another hour and a bit) and passed the controller to someone else, scarpering off inconspicuously... Nice
(Yes I have way too much spare time...)