Who cares? Other platformers had been doing that for over a decade! Revolutionary my ass.
Strange, I thought we were talking about how:
afraid to take their franchises in new directions
So, my point is what your point might be, Nintendo does take risks on what they do. Btw, other devs take risks all the time? Really?
So, the inumerous versions of FF, DQ, CoD, PoP, etc have been very different to each other? REALLY?
I could have sworn I played those recently and found them to be almost identical to their past titles. Dude, Franchise is like that, you build upon what it's known for. Expecting Mario to one day be super revolutionary is just dumb. It won't happen, good thing it won't happen. Why? Because Mario is Mario, he does what he does and his games are a certain way. If it were different, it wouldn't be Mario.
I mean, look at Sega with Sonic, they tried to make him different, too different, we all know how that went. As for SFA, it was a pretty solid game Imo, I didn't like Lylat wars, and I liked how they improved ground combat. Certainly a revolution.
All of these prove my point that Nintendo does take new routes with it's software. All of these titles have something different, Metroid does have that different route too, using gameplay new to the series, by mixing FPS with Platformer, a 3D version of the 2D genre. A NEW THING to the series, which is what we're discussing right?
I know it's been done by other games, but Nintendo IS taking a new route with those games. They've done it with all their main franchises, at least twice, they've changed one or more of their franchises in a way.
Basically I thought that your argument:
Nintendo's never afraid to take their franchises in new directionsSmilie *wipes tear from eye*
Doesn't make sense when they do that at least once per gen with their key franchises. There's many more games I didn't mention like Link's Awakening, 4Swords, Sunshine, Mario RPG, Paper Mario, etc. Just my 2 cents.