Deep Sci-Fi Story for Xenoblade Chronicles X

By David Lovato 25.11.2014 3

Deep Sci-Fi Story for Xenoblade Chronicles X  on Nintendo gaming news, videos and discussion

Tetsuya Takahashi, director of the Xeno series and the upcoming Wii U-exclusive Xenoblade Chronicles X, has been updating fans about the game via Twitter. His latest tweet reportedly teases a "deep sci-fi story" for the action-RPG, in contrast to the first game's more fantasy-themed setting.

Takahashi also mentioned that the game's characters will be designed by Kunihiko Tanaka, the character designer for previous games, while the score this time around will be handled by Attack on Titan composer Hiroyuki Sawano.

Xenoblade Chronicles X is expected to release in 2015.

Box art for Xenoblade Chronicles X
Developer

Monolith

Publisher

Nintendo

Genre

Real Time RPG

Players

1

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  8/10 (3 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now    Also on Also on Nintendo eShop

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Comments

Sawano has some big shoes to fill; Xenoblade Chronicles featured music by some of the gaming industry's best composers. I haven't watched Attack on Titan, but I'm listening to some of the music from it on YouTube. I like what I'm hearing.

I'm still not totally sold on the face graphics in the game, but I hated the faces in the first game as well, until I actually played it. I spent like 80 hours with those faces, I guess somewhere along the way I fell in love with the style, lol.

NNID: crackedthesky
My blog, mostly about writing: http://www.davidjlovato.com

Looks stunning, truly does. Do like the art-style, gives me a sort of SEGA/PSO vibe really. Would like a Zelda with this sort of detail, but the Nintendo feel/art direction.

Cubed3 Admin/Founder & Designer

Oddly I found the first pretty sci-fi already. Lots of pysdo-science but no real "magic" as such.

Anyway, most important to me (other then the large open world) is the smaller stories, the little touches that make the world feel alive. The first did fairly well in this regard - everyone around town you could talk too, and they all had cycles of activity at different times.

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