The Legend of Zelda: Skyward Sword (Wii) Review

By Adam Riley 24.11.2011 33

Review for The Legend of Zelda: Skyward Sword on Wii

Did you know it is the 25th Anniversary of The Legend of Zelda this year? It would be quite surprising if Nintendo’s continual bombardment of that fact had failed to filter through to most of the Internet-enabled populace. Just in case you haven’t noticed, Nintendo has so far released an upgraded port of Ocarina of Time for 3DS, held a special symphony concert to celebrate the music from the action adventure series, put a new version of multiplayer outing Four Swords on DSiWare completely free for a limited time. Now they have unleashed a brand new Wii outing that is not only MotionPlus-enabled, but solely relies on the improved motion control system for the whole journey. After some felt Twilight Princess fell somewhat short of expectations, here is The Legend of Zelda: Skyward Sword to set matters straight before Wii reaches the end of its lifespan.

When it comes to approaching a review for any new The Legend of Zelda outing, it can prove to be quite the daunting prospect as all eyes are on whether or not Nintendo has managed to churn out an end product that trumps all previous efforts. Due to the amount of pressure on reviewers to both go into detail on the review and deliver a score to please the masses, more often than not final marks can be over-inflated. Looking back with hindsight, this was most certainly the case with The Legend of Zelda: Twilight Princess which, whilst an undoubtedly impressive addition to the timeline, re-used far too many old ideas. The Wii version clearly had motion controls tacked on so as to justify its existence at the launch of the GameCube successor, and it also grew quite tiresome after the halfway point due to the story and action elements not quite being up to the high standards set in the past. Hitherto there has been no awful Zelda games, unless the CD-i iterations from Philips count, and with The Legend of Zelda: Skyward Sword that trend is not about to abruptly abate.

Rather than merely having the idea of motion controls added as a pleasant afterthought, though, Skyward Sword actually joins the limited selection of titles on Wii that are Wii MotionPlus-only, standing alongside Ubisoft’s Red Steel 2 as it steps into the same treacherous waters as Donkey Kong 64, which required the Nintendo 64 Expansion Pak in order to be played. Thanks in part to the roaring success of Wii Sports Resort, which included the Wii MotionPlus add-on as part of its package, and the increase in sales of the Wii Remote Plus that debuted alongside FlingSmash at the tail end of 2010 and has now been incorporated into every new Wii bundle, it is a safe bet that the penetration rate of the increased motion sensitivity tool is so high that The Legend of Zelda: Skyward Sword has no chance of being the astronomical disaster that Red Steel 2 was (compared to the original) in the sales stakes.

As with Wii Sports Resort, there is an instructional video to watch before leaping into the main adventure, which eases players in to the world of MotionPlus, and there are moments where calibration of the accelerometer is required by simply placing the controller on a flat surface for a few seconds and then pointing the infra-red cursor at the centre of the screen for fine-tuning before gaining control of Link on his quest. From time-to-time, should the controller seem like it has gone out of calibration, there are several opportunities to pause the action and simply rest the controller in whatever position you feel is most natural and tap the down direction on the D-pad to re-centre the on-screen cursor. Nintendo has attempted to eliminate any of the troublesome issues that have plagued MotionPlus-enable releases in the past, and for the most part it has succeeded, with Skyward Sword definitely being the smoothest MotionPlus game on the market so far, and still miles apart from efforts released for Sony’s PlayStation Move controller to date. There may be instances where people may encounter situations where certain aspects do not work ideally, such as when rolling and throwing objects such as bombs, pots and small boulders by either pointing the Wii Remote directly down and doing a bowling motion, or up and throwing forwards like serving in tennis, but they are few and far between, differing from person-to-person.

Screenshot for The Legend of Zelda: Skyward Sword on Wii

Ever since the first days of Wii people have been dreaming of true 1:1 control of light-sabres or swords, but despite Red Steel 2 moving in the right direction, not many other developers have bothered to take advantage of the highly-tuned technology. Games such as No More Heroes: Desperate Struggle purposefully overlooked its inclusion despite the Beam Katana being perfectly suited to it. Nintendo - Shigeru Miyamoto, Eiji Aonuma and the rest of their team - have ensured that MotionPlus features are not only placed into The Legend of Zelda: Skyward Sword, but that the superbly accurate movement of Link’s blade encapsulates the entire essence of the adventure on the whole. Being able to wield a sword on-screen just as you would in reality is an extraordinary feeling, and proves itself no gimmick thanks to the integral part it plays in defeating enemies and solving puzzles on the long road ahead as Link travels from Skyloft, above the clouds, to numerous locations in the world below.

Taking flight using Link’s personal giant bird proves to be just as wondrous an act as sword usage; holding the controller directly in front and tilting accordingly to direct the bird Link perches upon, then flapping the Wii Remote up and down to make it move its wings in the same fashion to gain altitude, and then pointing downwards to rapidly gain speed. Misdirecting enemies during sword fights is also one of those unforgettable moments, as is being able to bowl bombs at varying angles, carefully timing rolls so that they explode in the right location just when you need them to. It may seem strange to mention something as casually-oriented as Wii Sports Resort in an adventure review, but Nintendo has taken control elements from that and melded them perfectly with The Legend of Zelda: Skyward Sword in the hope of drawing new people to the fold, as well as long-term fans. Elements such as these are integrated throughout the adventure, along with tweaks like the improved running system and ability to leap up ladders and vines instead of slowly climbing. These all help to drive home the point that Nintendo has attempted to produce an end product that keeps as many sectors of the gaming world as happy as possible. From the character interactions, the build up to dungeons, the humorous side-quests, the delightful conversations that can be had, to the brain-bending dungeons and face-offs against some ingenious bosses that again usually require specific use of MotionPlus to conquer, this is a gamers’ game through and through.

Screenshot for The Legend of Zelda: Skyward Sword on Wii

Comments have been made on several occasions by the development staff that trying to force a timeline into The Legend of Zelda is a fruitless task, with Link and Zelda simply being characters that awaken in varying time periods for use in differing situations. This point is driven home in Skyward Sword when the story commences up in the lofty sky island of Skyloft, an appropriately-named place above the cloud line where there is no conflict and everyone remains healthy under the belief that a Goddess is watching over them. Zelda is the daughter of the local headmaster and Link is simply another budding student eager to become a soldier to watch over the land, taking part in a flying competition in order to win the privilege of becoming a Skyloft Knight, and draw closer to his childhood friend, Zelda. There is quite a lengthy introductory period to ease players into the new MotionPlus control system and to also help them acclimatise to the surroundings, become accustomed to the flight mechanic when Link rides through the skies, and gain a general bond with villagers. Whilst it may sound long-winded and rather unnecessary to some, the skill with which the initial stages are interlaced with random little objectives is striking, with the tutorial element being so seamlessly integrated into the experience that the early hand-holding side is not overly apparent until Zelda is whisked away to the land beneath the clouds and the real journey commences.

For those that have been on a total Zelda blackout, dodging the numerous informational leaks that have been spreading around the Internet like wildfire over the past month or so, their patience will indeed be rewarded. The Legend of Zelda: Skyward Sword very subtly draws you in with its laidback approach to story-telling, creating a real sense of the player being the one right there in the midst of the current goings-on. Nothing is forced, conversations are not overly text-heavy, and there is a whimsical feel to interactions between non-playable characters and Link that helps to keep the gamer in a relaxed state, perfect for enjoying proceedings without boredom creeping in. Skyward Sword serves up just enough intrigue to draw players further into the tale, whilst providing gentle directional reminders to prevent people from going off-track and heading down that oft-frustrating route of mindless meandering that plagues some RPGs and objective-based adventures.

Nintendo has had to be extremely careful with The Legend of Zelda over the years due to outcries from the fan-base, some of whom wish to see a more cartoon-esque Link, as found in The Legend of Zelda: Wind Waker on GameCube, and others that desperately seek a high definition iteration of the series that turned 25 this year, with the reaction to the Wii U demonstration version from 2011’s E3 event clearly showing the visual stance some corners want Nintendo to take. The split between factions, however, has left Nintendo unsure how to proceed with future games and after opting for a more mature setting with Twilight Princess, Phantom Hourglass and Spirit Tracks on the Nintendo DS both returned to the Wind Waker cartoon-like appearance. For The Legend of Zelda: Skyward Sword, Nintendo has attempted to satiate the desires of all demographics, mixing the appearance of an adult Link and Zelda with the soft, pastel cel-shading effect found in Super Mario Galaxy 2 that gave proceedings a bright air, yet a wonderfully soft touch that made the graphics a delightful treat for the eyes.

Screenshot for The Legend of Zelda: Skyward Sword on Wii

The subtle nuance in the visual composition of Skyward Sword is breath-taking in many places, with Link and Zelda both looking extremely life-like compared to previous games, yet somehow still retaining their animated charm from past games; their expressiveness toned down from Wind Waker but expanded over past stabs at ‘realism’. The rest of the world continues with a fantastical theme, almost becoming like a canvas for Nintendo’s artists to paint their vibrant vision. The locations around both the sky-based areas and those on the ground that must be explored are equally as pleasing, with Nintendo’s usual intricate levels of detail being present and correct, ranging from the raging fiery molten lava to delicate leaves falling from bushes and trees when rolled into. It is clear that many years of care and attention have been placed into this project, and the end result is on par with other Wii greats, such as Xenoblade Chronicles. Skyward Sword also excels aurally, as would be expected given how strong previous games’ soundtracks have been, but with the mix of familiar themes and a whole host of new tunes, including the beautifully soft, lilting Ballad of the Goddess, the harmonies throughout are of the utmost quality.

No matter how aesthetically and aurally splendid The Legend of Zelda: Skyward Sword is, in spite of the fact that the storyline is absorbing, and even though the new control mode breathes new life into the 25-year-old series, it would be all for nothing if there was barely any challenge. As with pretty much every Mario game, Zelda titles are not renowned for their stiff difficulty setting, relying more on complex dungeon designs and lengthy quests to keep players entertained for long periods. Skyward Sword is not dissimilar to this, since reaching the conclusion of the adventure may have the odd moment where there is a modicum of extra toughness included, but it is hardly a mammoth task to reach the final stages to ultimately save the day. As opposed to piling up empty, meaningless extra quests to elongate the longevity, though, Nintendo has created a healthy batch of highly engaging objectives that add extra life to the game. Meeting and helping people to receive their thanks in the form of Gratitude Crystals, switching times of day to trigger specific events, testing your sword skills, trying your luck, finding all sorts of weird and wonderful items and creatures; they are all pretty standard inclusions, yet the way they have been incorporated is what makes them so special, with that extra Nintendo touch working wonders.

The Legend of Zelda: Skyward Sword is a fantastic prospect for all Wii owners; not just the faithful quarter that have followed the series since its initial inception, but those who lapped up the expansive world of Xenoblade Chronicles through to people who were enamoured by the MotionPlus features of Wii Sports Resort and are looking for something that has somewhat similar controls, but used in a deep and meaningful manner. Nintendo has delivered with Skyward Sword on so many levels that any minor gripes with re-calibration or slow-moving story moments can easily be brushed under the carpet and forgotten about. It may not be the pinnacle of Wii games so far, but it definitely resides in the upper echelons of the system’s catalogue.

Screenshot for The Legend of Zelda: Skyward Sword on Wii

Cubed3 Rating

Rated 10 out of 10

Masterpiece - Platinum Award

Rated 10 out of 10

The beauty of The Legend of Zelda: Skyward Sword is that it extracts the key core elements that make the series so impressive in the first place and brings along a large dose of familiarity, but then goes on to mix in a whole host of newly-styled dungeons, brand new puzzles that appeal to a broad audience, as well as superb 1:1 sword control that actually needs to be mastered for progression rather than being added as a gimmick or just for show and a twist on the normal storyline. Nintendo has taken on-board the feedback from fans and critics alike following Twilight Princess’ release and used it to create one of the best Zelda games ever, if not the best.






Action Adventure



C3 Score

Rated $score out of 10  10/10

Reader Score

Rated $score out of 10  9/10 (28 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   


One of the best reviews I've read in a while, Adam.

Skyward Sword was a completely fresh experience for me. Blacked out on the game and knew next to nothing about it, and never played a Motion Plus game before that either. Whilst we likely all experienced some frustrating moments with the sword not going where you want every time, overall the motion controls are such a joy to play with. To actually sit there and move the remote around in all sorts of directions and see Link doing the exact same thing on screen makes you realise how much of a step up in gaming we've come to. I would sometimes purposely hold the remote and nunchuk in a way that I would like to hold a sword and shield in real life, watching Link copy me and feeling even more in his shoes.

I was initially sceptical of the motion control thing. I've not been a massive fan of them at all in games, much preferring to play with a traditional controller. Most games seem to have them tacked on. But as proven with a Motion Plus game like Skyward Sword, they have completely changed my opinion on them. Perhaps it's because it's now 1:1 control and that I'm finally playing what I thought the Wii would be capable of from the start that I have become a fan of them. But just seeing how accurate and smooth it is to swing your sword in any direction and fire arrows with precision makes me crave more. I never thought it would suit a Zelda game, but it's clear that the guys at Nintendo spent a lot of time in getting it right.

I enjoyed the game so much. I love having a story in the Zelda games, even if Nintendo do find it hard to think of how to fit the games together, but SS didn't disappoint me on the plot side of things. There is a lot to ponder on how this game ties in to the rest of the series, but I shan't be discussing that here, to save from spoiling people.

Dungeons and puzzles were great. One dungeon in particular really stood out to me, as well as one of the bosses. It didn't feel so much that this game remedied an awful lot from previous Zeldas, unlike Twilight Princess, which I thought was a great game, but reused too many things.

On the point you brought up about TP, it sounds like you don't agree with the 10/10 score Mr. T gave it. Some magazines/sites update scores with new reviews after time/newer games come out; opinions change. So why not keep the original review in tact, but perhaps write a revised review as well, to go as the official new score? I see no harm in that at all.

Back on SS, I was a little underwhelmed by the soundtrack. It was beautiful and the ambient themes fitted perfectly with each place, but there weren't so many memorable themes as compared to previous Zeldas, which is a bit of a surprise. I am sure it was stated that they would be remixing quite a few old songs in this game, but I don't recall many at all, save for one or two. The Ballad of the Goddess song is one of my new favourite themes in games right now though, and the credits theme is a god send.

Definitely the game of the year for me, and probably my favourite game on the Wii. Cannot wait for the Wii U's Zelda now!

I haven't finished it yet but I'm very close to and my thoughts pretty much mirror yours, Azuardo.

The only thing that really keeps Skyward Sword from beating The Wind Waker as my favourite Zelda game is the music, just as you mentioned. Now, we all have come to love many of Zelda's soundtracks over the years with countless replays of the series' games and the same will definitely happen with Skyward Sword in a few years but I was still missing those catchy, memorable soundtracks that instantly had me humming along. The Ballad of the Goddess is really the only exception here, that one is simply godlike. Smilie It's no surprise that I'm listening to it as I'm writing this. The soundtrack that plays while you're flying through Skyloft comes close to being one of those instant classics I mentioned but it's still not quite there. It's still a top notch soundtrack, though. It just misses those few tracks that I find myself listening to long after I finished the game.

That's all I have to say about Skyward Sword for now. I'm sure I'll go into more detail somewhere else in a while. Smilie

It really is fantastic. Part of me is missing the large and complex dungeons (I've only done two so maybe they get bigger, but I know the overworld area is as much a part of the dungeon as the temples themselves), but everything feels very well paced and fluid.

Still not sure about Skyloft as a setting. It doesn't feel as much of a 'real' place as Ocarina's or TP's Hyrule, or WW's islands. I'd have preferred it more fleshed out, and to feel like a place that could conceivably exist in and of itself (these people have existed here for apparently centuries, but there's like 30/40 people there and only a handful of buildings), but obviously that's not what they were aiming for.

The controls are essentially perfect, and I have high hopes for the future of this kind of technology being applied to other games following Zelda's example (the process of progress is still the same after 25 years).

Add me on anything. I'm always looking for new friends/opponents/town visitors/chances to appear more popular than I actually am.

A superb review, for a superb game.

For me, my only main gripe is the same as others, the music (and even then it's not major enough to spoil the game or anything). The controls are a learning process and I've been getting on with them a lot better as I've played through the game. That said, the bomb rolling can still be irritating to pull off on occasions and I still get sword swings that don't register properly now and again.

There's was some moments where I didn't enjoy the game as much, but they weren't bad. It was just a different type of objective and I'm not a big fan of it (something similar was in the DS Zelda titles).

The cutscenes are so good, I wish there was more, especially the ones involving Link and Zelda. One of them nearly brought a tear to me eye. The whole introduction part on Skyloft was superb, as well. The best of any Zelda game, I'd say.

( Edited 24.11.2011 21:24 by Marzy )

The pacing is something I thought was spot on too, Lynk. The game doesn't seem to have a down time or boring periods. At least for me anyway. Things progress smoothly.

The same thought crossed my mind about the small number of people on tiny Skyloft too. When I read about the goddess taking people to live in the sky, I assumed it would be a much bigger chunk of land than what Link lives on, and I was surprised we were supposed to believe these guys had lived up there for what, thousands of years?

I agree on the cutscenes, Marzy. This was a big step up from what we've seen in the past from Nintendo. Shows they definitely have got what it takes to deliver on that front, and really gets you hyped for what they can produce on an HD machine.

gon (guest) 24.11.2011#6

what a fucking fanboy review, srsly

Care to elaborate?

EDIT: Ignoring that baseless comment, I agree with the pacing as mentioned in the review. The way Nintendo delivers the story throughout is far better than in past games. It definitely feels like the story develops and builds up layer-by-layer the deeper you get into the adventure.

I really love the bowling pots/boulders/bombs part, by the way Smilie

( Edited 24.11.2011 22:15 by jesusraz )

Adam Riley [ Director :: Cubed3 ]

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Rob64 (guest) 24.11.2011#8

Easily the best Zelda. M+ definitely makes this far better than Ocarina or Wind Waker!

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I'm not far into the game to place a final judgement on how I appreciate the settings and environments, but I crave to finally be able to explore a vast open field in a Zelda game, with the same grandeur that can be found in Xenoblade Chronicles.

My hope was that there would be something along those lines in Skyward Sword, at long last, and not the same forgettable multiple small Hyrule Fields from Twilight Princess interconnected by corridors that only served the purpose of hiding the load times. Here, I feel like I'm in some sort of Super Mario 64 again, were Skyloft is the hub world, and you constantly need to travel back to it if you want to explore a different area of the world down below, and this came as a HUGE disappointment for me.

Sure, I didn't expect the game world to meet my every single expectations, because that would be totally unrealistic. But the fragmented nature of the in-game world makes it less enjoyable than what could have been if it was more open, IMHO.

That being said, at the same time, I like what we DID get, because admittedly, the world of Zelda offers a far more interactive open world than Xenoblade Chronicles (where you can pretty much only admire the settings, but not interact with them in the same way that Skyward Sword permits). It's even pretty much the most interactive world in any Zelda game to date. There's so much stuff you can cut, pick up, throw, see moving in reaction to your moves, etc...

I like that world of Zelda so far for that high level of interactivity within it, all made very intuitive with a clever and, as Adam said, meaningful use of the M+ capabilities (albeit with some quickly forgettable movement detection issues). And the icing on the cake is that the dungeons are INCREDIBLE ! So well-thought and well-designed Smilie.

I still hope for my vast open Hyrule Field à la Xenoblade though, with that same level of interactivity, if not pushed even further. Maybe the horsepower of the Wii U will make that possible Smilie.

( Edited 25.11.2011 00:04 by Kafei2006 )

Cubed3 Limited Staff :: Review and Feature Writer
GD@W9 (guest) 25.11.2011#10

I am sorry but what is this fan-boy drivel?!?!? Skyward by all means is a step up for such a dated and boring series. But this game have a lot of flaws in the control that it evolves from tolerable to downright ridiculous.

I have the golden MotionPlus AND an old Remote and MotionPlus dongle. They both function the same. They have full batteries and calibrated. I can't play this game.The syncing issues and alignment are retarded; seriously seriously retarded. Why did they not stick with AR?!?!? In Twilight Princess aiming and shooting was perfect. This is troublesome later in the game. Earlier on it seems like a novelty.

How much of Skyward Sword did you play in order to review this game? All 10s? Ridiculous and impossible. This game is by far not perfect. Better than Twilight Princess (which you also gave a 10?) Yes. But no way near 10 like most websites and Famitsu gave it. I agree with GameSpot who are real games not fanboys. I used to have so much more faith in this website but now it echoes fanboys who are so up Miyamoto's anus that they can't escape. No dungeon key can save your blind-sighted approach to reviewing Nintendo games.

This is why Nintendo won't listen to gamers and actually progress with gameplay. People proclaiming Nintendo perfection. Do you even have an Xbox? Graphics I won't moan about because they are actually pretty decent.

I agree with GameSpot who are real games not fanboys.

Your argument is hard to take seriously after that, unfortunately. I think you also need to remember that a 10 doesn't mean a game is perfect. Even Ocarina has flaws.

Well I knew cubed3 would give it a ten but it all feels like a 10 with what I have played so far.

I love the music the controls, the bosses are by far the best bosses ever seen in a zelda (and I have only encountered 4)
Very tight editing with regards to the cinematics.

Fantastic art style and graphics. Never thought I would enjoy looking at the scenary in the far distance on the wii.

My only gripe is the bird which like the boat in WW feels so slow. The clouds like the water cause the same problem as well: you have no sense of distance traveled because it all looks the same which adds to the sense of going no where.

I wish there were more fleshed out smaller islands.

Metacritic seems to have brought cubed3 additional trolls. You should switch off the guest comments during nintendo releases.

Jay (guest) 25.11.2011#13

^gotta love the hate

Anyway i'm 40 hours in and haven't had to recalibrate the controller yet, granted i am playing in 6 hour sessions, so that could mean i'm recalibrating once every six hours. The only issue I have is that sometimes when i swing the wiimote and link starts running in one direction, so i have to disconnect and reconnect the nunchuck(could just be my controller though).

The only issue I have with your review is the sound, its so not a perfect 10, if you compare the soundtrack to previous zelda games, mario galaxy or metroid prime its subpar at best. Plus the Harp is a complete dud.

Guest 25.11.2011#14

30 hours in, and no complaints. I think the people beefing on the controls are just that one dude

Thanks for the enjoyable read. I would echo your sentiments, but would also highlight some of it's flaws with the odd nine. I'd still give it an overall 10 though.

The games sound work could be a lot better, in my eyes it lacks those catchy aural hallmarks of the series, the kind of stuff you hum along to easily. It does a decent job with some locations though, Lanaryu's Mining Facility and Cistern, being the only ones I can remember off the top of my head...I think that says something.

I do like the use of the Romance Theme, that is admittedly very good as a track - it slot's in nicely and always alludes to love when used.

Nintendo should have got Yokoto-san and Kondo-san to work closer together, Kondo should have had more influence in his role!, instead it seems the younger guy, while bringing very welcome fresh ideas (love the ambient music), forgot the most important old one. The music in this game simply isn't as memorable as Wind Waker's, it lacks the same level of quality in melody.

I've had an excellent experience with the game - absolutely none of the annoying control issues some claiming above.

I agree with GameSpot who are real games not fanboys.


( Edited 26.11.2011 04:03 by Squidboy )

3DS Code 2578-3122-0744

Jacob4000 said:

Even Ocarina has flaws.

Smilie You take that back! Smilie

Honestly I think Skyward Sword is a great game. I'm not sure how far in I am (I would guess around 60%) but I've been having a blast. Personally I would probably give it a 9, because there are a few little niggles here and there, but I'll reserve a final judgement until I've finished.

Jay (guest) said:
^gotta love the hate

Anyway i'm 40 hours in and haven't had to recalibrate the controller yet, granted i am playing in 6 hour sessions, so that could mean i'm recalibrating once every six hours. The only issue I have is that sometimes when i swing the wiimote and link starts running in one direction, so i have to disconnect and reconnect the nunchuck(could just be my controller though).

The only issue I have with your review is the sound, its so not a perfect 10, if you compare the soundtrack to previous zelda games, mario galaxy or metroid prime its subpar at best. Plus the Harp is a complete dud.

Link running of in his own direction after you swing is a sign that the connection between the nunchuck and your controller is compromised. This happened alot to me when play other MP games. Part of the reason I think a wireless nun chuck is well overdue

GD@W9 (guest) 25.11.2011#18

There are too many control flaws that this reviewer clearly ignored. The more you play this game the more these issues arise. I just can't comprehend how the entire game is 5 10/10 scores, it is no way near a 10. Strong 9 at best but not perfect by any means. The controls are flawed, so how is the gameplay a 10?

There's little to no voice acting, glitchy controls and an average soundtrack but you disregard this in favour of boning Nintendo. Fail!

Nice review Adam, I can't wait to actually play this come Christmas, I already knew the controls were great from playing the E3 build earlier in the year but glad to see the game's getting praise all round from people that actually play it properly.

( Edited 25.11.2011 13:18 by Stulaw )

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meeto_0 said:
Link running of in his own direction after you swing is a sign that the connection between the nunchuck and your controller is compromised. This happened alot to me when play other MP games. Part of the reason I think a wireless nun chuck is well overdue

Never happened to me so far with M+ games, but I had connection issues before, between the Wiimote and the Nunchuk. That was when playing Metroid Prime Trilogy, strangely.

Cubed3 Limited Staff :: Review and Feature Writer
Kots (guest) 25.11.2011#21

Such opposing contrasts to controls.
Funny thing is, half of the people I ever read about "bad controls" or "control problems" fixed theirs almost immediately afterward...

Option 1) Tilt Wiimote+ face-down downwards, spank the bottom. It actually works and is recommended by Nintendo technicians.

Option 2) Unplug and replug Nunchuk, ensure that no buttons are pressed and that its stick is perfectly straight-up while doing so... calibration problems.

Option 3) Remove bluetooth device away from control area. Won't affect most people, but it does for a certain few.

Honestly, I've NEVER had any problems with this game in controls. One could easily recalibrate their Wiimote+ with the down d-Pad press... and it's not like it takes too long or removes from the gameplay.

Oh, and seriously, don't expect the game to track your hand movements complete 1:1... not even the Kinect can do that. It works well enough, as responsive as a basic fighter game response-time. Any more responsive and we'd start seeing "too sensitive" complaints (Link would probably swing his sword if you just blinked). Smilie

Great review!

I picked up my CE copy but I'll be playing it in late 2012... probably on a Wii U hehehe. I've got a huge backlog to take care of and right now I'm taking on a very large project that is due on the 10th so until then I won't be getting any gaming time... at all.

Midna (guest) 25.11.2011#23

Ocarina of Time is a ten, never Skyward Sword. what a shame. Cubed3 gave Zelda TP a ten haha wow SmilieSmilie Fanboy page confirmed 100%

OoT >>>>>>>>>>>>>> SS 8)

For the record, I didn't review Twilight Princess, and if I'd done so at the time it would have received an 8/10. Perhaps one of the staff will have the time and inclination to re-review TP at some point, but for now we're quite snowed under.

I actually see a lot of both Ocarina of Time and A Link to the Past in Skyward Sword. It also has a slight feel of Minish Cap as well, to be honest. All three are big favourites of mine, by the way Smilie

Midna, what don't you like about Skyward Sword?

Adam Riley [ Director :: Cubed3 ]

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I think this may just be the best game I've played on Wii and the best I've played in general this generation. Smilie

Fuzzy graphics on my 32" aside, the game looks gorgeous. AS said above, the cutscenes are so beautifully done. Now Nintendo just need to go out of their comfort zone even more and perhaps give other characters a voice. Smilie

I don't really get the reaction to the music, I think it's perfect. I've not managed to play SS for the past three days but have had tracks from the game stuck in my head all that time. Love everything I've heard. Even the dungeon music (which normally I aint too keen on in Zelda games minus the odd track) became instantly lovable and a joy to listen to.

The motion controls work almost spot on. I don't think I ever want to go back to button presses or random waggle ever again on a console Zelda. The WiiU is where I worry though. Will we use the WiiU controller completely ditchin motion? Or will we be able to use that along with WiiMotion Plus?

The difficulty seems spot on for me too. I was one of the rare people that found Twilight Princess challenging and this has been even more of a challenge. The puzzles have been great and I even died twice on the first boss (died once on the 2nd dungeon too against the 2 lizard men).

I also like the Wind Waker vibe brought on by Beedle (identical music yay!! Smilie) and the "In a house" music that mostly resembles the WW version. Skyward seems to perfectly blend the serious part of Twilight with the fun atmosphere of WW with a bit of Minish Cap's creativity. Love it!!! Smilie

( Edited 26.11.2011 17:33 by Ifrit XXII )

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