Gears of War: Ultimate Edition (Xbox One) Review

By Albert Lichi 24.08.2015

Review for Gears of War: Ultimate Edition on Xbox One

Back in 2006, the original Gears of War was the killer app for the Xbox 360. Cliff Blezenski, the designer, took gameplay concepts and ideas from tried and true titles like Kill Switch's cover-based mechanics that were not popular at the time, as well as the off-centre, over-the-shoulder camera perspective, and elaborate melee kills from the Shinji Mikami masterpiece, Resident Evil 4. With these influences, Epic Games would use its Unreal Engine, which was then known for being used exclusively for Unreal Tournament games, to craft a third-person shooter with visuals unseen by the world. The original Gears of War was one of the most important titles on the Xbox 360, which helped secure a strong install base, as well as set the trend of so many future action games that would follow during that generation. Now that Gears of War has been remastered as Gears of War: Ultimate Edition, it is no surprise that this version is gorgeous, but just how well has the gameplay aged? Find out in the Cubed3 review of Gears of War: Ultimate Edition.

Gears of War was always a decent looking, if colourless game. In fact, the complete lack of colour could sometimes make it visually exhausting, putting a strain on the eyeballs. Thankfully, Gears of War: Ultimate Edition rectifies the shortcomings of the original art direction by giving this remaster a completely overhauled set of visuals, to the point where it almost looks like a brand new release. It must be said that this remaster is utterly gorgeous and is very fluid with a constant 60 frames per second (sometimes dipping in split-screen co-operative play, though) and has very few instances of texture loading, which was always a problem in the Gears franchise.

Ultimate Edition ranges a wide gamut of striking visuals in the environments, from the dusty bombed-out cities, slums lit by lanterns, and the rain-slick yellow neon factory that is being bombarded by a raging storm; the atmosphere can be pretty palpable and thanks to the new technology of the Xbox One, this title that is more than a decade old, looks every bit as good as a current gen developed product. Other than the texture overhaul, the cut-scenes have received a lot of new animations, with much more expressive characters, and even some new little surprises that happen on-screen that liven up the action a bit. The Unreal Engine 3 may not have been the greatest engine, but The Coalition and Epic Games (the builders of the engine) truly do know how to play with their toys and even manage visuals that approach near movie quality levels of CGI.

Screenshot for Gears of War: Ultimate Edition on Xbox One

The mechanics have remained the same as they were in 2006, which is more than acceptable since they were great for the most part: characters snapped to cover quickly and the weapons handled impressively. What is disappointing is that the developers did not take the chance to include some of the features and flourishes that were perfected in the sequels, especially since some of these features added much needed depth to what is admittedly a very simplistic action romp. Things like crawling while downed in co-operative mode, or even the chainsaw duels, are features that feel like they are missing in what is supposed to be the definitive edition of Gears of War, and an option to toggle them would have been a fair compromise. Other annoyances are moments when the game's scripted sequences forces the lead to a walking speed for story-related dialogues and the fact that there will be many instances where there is nothing to do but to walk through empty environments until the heroes reach the next arena full of chest-high walls.

As a cover shooter, Gears of War's gameplay relies on gamers being able to take cover and move around the battlefield to flank the enemy, and while this was totally novel in 2006, the overall core gameplay can get stale really fast nowadays. This is not a long experience, either, but it feels longer than it is due to the strict structure of the game ushering Marcus Fenix to the next arena full of conveniently placed structures to take cover behind. There is just nothing unique or special about cover shooting now, with it being done so many times before, to an even better degree now that the original of this enhanced release is over a decade old. Some of the more interesting moments involve being on a raft and turning a valve to cross a river while being assaulted by enemies on the other side, or having to stay in lit areas only to avoid a deadly swarm of monsters that insta-kill.

Screenshot for Gears of War: Ultimate Edition on Xbox One

Nobody can deny that Gears of War: Ultimate Edition is a technical marvel, although artistically some designs seem highly questionable. Obviously, the Gears games have a stylised look to the characters, in the same vein something like Bayonetta does, but in the case of Gears of War, some of the design choices are baffling. Specifically, character design is a weak point here because as colourful as this remaster is, many of the Delta Squad can be indistinguishable from the enemy monsters in an intense fire-fight. Many do not have distinct silhouettes and when the dust gets kicked up and the lighting conditions aren't desirable, the colour-coded design philosophy is unable to do its job (blue for friend, red for foe). Aside from a few exceptions, like the heavy monsters that have grenade launchers and the smaller impish creatures that scurry around on four legs, generally Gears of War's basic foe has the same bulky frame and muscular physique as the main heroes.

Possibly the most egregious design choice is the absurd shaky-cam effect that happens while sprinting. The effect aims to achieve a war-documentary aesthetic and the idea is slightly cool, but there should have been an option to toggle it off because the outrageous levels at which the camera shakes during sprinting is headache inducing. The weapons are much more distinct and have a much wider variety of designs than the cast of 'roided-up' genetic freaks that make up this story. The classic lancer automatic machine gun with series iconic chainsaw bayonet is a powerful image and sets the tone for this super over-the-top macho title, full of big men doing big things. The design of the grenades is also interesting, with them being made to resemble a medieval spiked flail, which is a beautiful way to illustrate the brutality of these characters.

Screenshot for Gears of War: Ultimate Edition on Xbox One

Gears of War: Ultimate Edition has solid gameplay. Even if the overall design and creativity is lacking, it would be hard to find a more polished or better looking action game on the Xbox One. That being said, the developer should stick to programming code because the narrative and story is an incoherent and embarrassing mess of plot holes and tonal inconsistencies. The character of Marcus Fenix, on paper, logically would make sense for an ideal protagonist for this story since he was in prison for 14 years and would be the character to ask questions that the audience would ask. Unfortunately, Marcus pretty much knows everything the supporting cast knows and information the audience needs is never told. Those that feel it was "explained in the novelisation," should realise that ancillary media, like comic books or wikis, are not part of the core experience, and having to rely on those only goes to further show that the way Gears of War tells its story is the worst imaginable way. Not only is the story told with the coherency of a dazed Mike Tyson, but it is also heavily reliant on a MacGuffin that is ultimately pointless and wastes a lot of time.

The tone is inconsistent, too, where the writers gleefully kill off red-shirts and characters act like it is no big deal, but suddenly the game tries to get emotional late in the story and the effect just doesn't work, mostly because the tone early on is established that Gears of War is a raucous balls-to-the-wall, buddy-action title with no regard for human safety. It makes it very hard to get invested seriously in anything with so many stereotypical wise-cracking, one-liner type action heroes filling the cast and then try to act like a war drama later, while these guys are holding chainsaw guns. Gears of War's strength is when it is engaging in cheeky fun, not try-hard drama.

Screenshot for Gears of War: Ultimate Edition on Xbox One

Cubed3 Rating

7/10
Rated 7 out of 10

Very Good - Bronze Award

Rated 7 out of 10

Gears of War: Ultimate Edition might be the best looking game on the Xbox One, and it seems like the developer squeezed every ounce of juice it could out of the Unreal Engine. It looks great and plays smoothly, and it is pretty much a given that anybody who loved the original will adore this, and with the added chapter from the PC version included, as well as the extra multiplayer maps, there is no reason why any Gears fan should miss this. To everyone else, expect an incoherent and unimaginative story, full of holes, which fails to grasp basic Writing 101 principles. After completing the campaign, which takes about six-to-seven hours, depending on player skill, what the Locust are and what they are trying to do is never made clear, making it difficult to develop any feelings whatsoever about anything. The main cast delivers its dialogue with great gusto, but in the end the performers are not working with much. It is disappointing that this remaster is missing some of the gameplay enhancements that the series gained over the course of a decade and, even more so, the absence of the multiplayer survival mode introduced in the sequel. It is hard to imagine Gears of War: Ultimate Edition being any more polished than it is, but the lacking and unimaginative game design, which amounts to hiding behind cover for most of the game, gets boring after a while, and this is compounded by sequences that can feel like filler. In spite of the older design choices holding back this game, Gears of War: Ultimate Edition is one of the best remasters around.

Developer

Epic

Publisher

Microsoft Game Studios

Genre

Action

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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