The Coma: Recut (PlayStation 4) Review

By Drew Hurley 18.09.2017

Review for The Coma: Recut on PlayStation 4

The Coma was originally released on Steam in October 2015 and was the first game from a small indie studio in South Korea known as Devespresso Games. This 2D horror combined classic Korean thrills and chills with Lovecraftian designs and a Manhwa style for what was a unique spook-filled experience. Now that experience is getting a fresh new coat of paint as it gets brought across to Sony's PlayStation 4 first, followed by an Xbox One release, and coming to Steam shortly thereafter.

Final exams in school are often a stressful time, and even more so in Asia, with schools in South Korea and Japan seeing extreme reactions from the students who don't do well. That's certainly the case here as the protagonist spent most of his night awake, cramming before his finals. Not only is this final day of exams going to be the most stressful day of his life, but it may actually be his last. Upon arriving at school, Youngho finds one of his friends being carted out in an ambulance, the stress apparently having led him into attempting suicide. As the ambulance carts the boy away, Youngho happens upon an amulet, an amulet belonging to his teacher Ms. Song, a teacher Youngho has a crush on. This amulet kicks off a dark series of events where Youngho is dragged into a dark parallel dimension.

He falls asleep during the exam and, upon awakening, finds himself in a Silent Hill-esque dark version of his school that becomes progressively more twisted as the game develops.

Screenshot for The Coma: Recut on PlayStation 4

The first person Youngho sees in this other dimension is Ms. Song, or at least something that looks like her; the thing has the classic cliché weapon of a box cutter and is determined to slaughter him. Youngho has to run and hide from her, creeping through the darkness, cowering in corners and hiding in lockers until she passes by. She's not the only thing lurking in the darkness, though; some of the corpses are not quite dead and will lash out should Youngho get too close. Some of the tentacles have a mind of their own and will poison him! These can be spotted using a flashlight, but using it attracts more attention than it may be worth.

The Coma: Recut is made up of scrambling through dark corridors, finding notes that build the overall story, and stumbling upon other beings within the school - some old friends, enemies, and even creatures of the beyond. It all begins to build up a wider story but the payoffs to these extra elements are quite lacking; a brief moment of promising a larger lore that never comes to fruition.

There are a few issues, as well; firstly, any sort of title like this that is dedicated to running and hiding should not be so easy. It's so simple to evade the killer by just Scooby Doo'ing them - running in small circles of rooms before jumping into a locker; something that makes the promise of "Lots of Game Overs" quite unlikely. It's not the only claim that doesn't deliver. It states that using the flashlight will attract untoward attention, but this mechanic seems fairly random, with the killer appearing regularly, regardless of the flashlight's use. This is also quite a short, being completed in around three-to-five hours. There are other endings to track down, too, but the method of unlocking the true ending is horribly obtuse; a few requirements that are enjoyable, but then one final requirement that makes little sense at all.

Screenshot for The Coma: Recut on PlayStation 4

Cubed3 Rating

Rated 5 out of 10


There have been some truly remarkable horror stories to come out of South Korea. Train to Busan, for example, is one of the best zombie movies ever made, along with Seoul Station, plus White Day is an amazing horror experience, as PSVR players will soon find out. The Coma: Recut doesn't live up to any of these titles. The gameplay is too easy and lacks the scares a horror game requires. The story has promise but it ultimately fails to deliver; if the wealth of supplementary information from the notes had been worked into the story itself, instead of just being text, this could have been much better.


Devespresso Games


Digerati Distribution





C3 Score

Rated $score out of 10  5/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   


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