Exclusive Interview | Edrox on New Wii U Survival Horror, Bizerta: Silent Evil

By Randy Freer 22.02.2015 12

Resident Evil and Silent Hill inspired Bizerta: Silent Evil from the rising independent studio Edrox Interactive is shining light into the horror genre's presence on Wii U.
 
After beginning production in September 2014, with a planned PS Vita/PlayStation Mobile release, German studio Edrox Interactive were forced to revaluate the future for their upcoming horror IP due to publishing restrictions for the handheld.  Since then, the studio has ultimately made the jump over onto Nintendo, officially delaying the game's development on other platforms.
 
Bizerta: Silent Evil sets the stage inside a disheveled mansion, softly lit by the moonlight overrunning its foliage and blanketing corridors with darkness. Players, armed with a flashlight, are confronted with panic inducing gameplay elements, driving forward into the monstrous nightmares lying in wait lurking silently beyond the shadows.
 
Cubed3 contributor Randy Freer interviewed the team, with an exclusive look at the first screenshots of Bizerta: Silent Evil in motion.
Image for Exclusive Interview | Edrox on New Wii U Survival Horror, Bizerta: Silent Evil

 
Randy Freer, Cubed3: Welcome, Edrox Interactive.
 
Ouissem.M: Hi Randy, thank you for inviting me today!

Image for Exclusive Interview | Edrox on New Wii U Survival Horror, Bizerta: Silent Evil


Randy: So what games did you play growing up, Ouissem?
 
Ouissem: Well that's a good question. I've played too many games; it will take me more than 20 years to talk about them!
 
Randy: Well, what games do you miss the most today?
 
Ouissem: Probably JRPGs with story, or action adventure games with puzzles - like Resident Evil!
 

Image for Exclusive Interview | Edrox on New Wii U Survival Horror, Bizerta: Silent Evil


Randy: How did Edrox Interactive begin development last year?
 
Ouissem: Well, I simply have too much free time so I was bored and began developing games! I'm currently in the process of registering my studio officially, so far it's just a name I've chosen to publish my games under in the future.
 
Randy: Did you always know what you wanted to create?
 
Ouissem: I had many ideas and stories in my mind, and the only way that I can share these stories is by making them into games. I know exactly what things I want to release; currently I am switching between two different projects.
 

Image for Exclusive Interview | Edrox on New Wii U Survival Horror, Bizerta: Silent Evil


Randy: That helps! What influenced you to create Silent Evil?
 
Ouissem: Good question! My dream was always is to be a game developer and now console manufactures are open and easier to access than ever. Besides, development has become easier and we can consider it cheaper too as most tools are being offered for free so there really is no excuse for not being part of this industry. It's now or never! The most important thing is that you have the will to finish the project.
 
Randy: Can be tough, at times, the way the market swings, it's completely unpredictable. Can you go into any details about the disruption you were faced with before coming over to Nintendo?
 
Ouissem: The biggest issue on Vita is that I have a PSM license so I can only publish a game with limited size on their store, which is 1 GB. That's simply not enough for my game. Actually, many people asked them for more but Sony keep ignoring them, so I feel that the PSM program is more suited for mini games or something casual, not for a horror adventure.
 

Image for Exclusive Interview | Edrox on New Wii U Survival Horror, Bizerta: Silent Evil


Randy: Nintendo's WiiWare, back in 2006, was pinned as a casual market. With the download restrictions with memory during the last generation and the effect it had, do you find it strange the situation has seemingly switched places this generation, to an extent?
 
Ouissem: Well that's true, but if you want to get more memory you have to apply for a full license, and that means you are required to pay fees and buy a PS dev-kit, so it's more expensive.
 

Image for Exclusive Interview | Edrox on New Wii U Survival Horror, Bizerta: Silent Evil


Randy: Wii U owners are regrettably starved for horror games; can you illustrate the core experience Silent Evil brings to the genre?
 
Ouissem: I wish I could tell you, gamers will have to play the game and judge it themselves. The most common mistakes that most developers do, is that they reveal too much about their games. The most important thing in a horror game is the surprise effect. Back in 1996, my father bought me Resident Evil and believe me I didn't know anything about it and I really enjoyed the experience and the story! The same thing with Dead Space when I bought it, I never heard about that game at all and it was amazing I really love it! So the key for Bizerta: Silent Evil is the surprise!
 

Image for Exclusive Interview | Edrox on New Wii U Survival Horror, Bizerta: Silent Evil


Randy: Earlier you hinted that you missed puzzles specifically in the horror genre, can Nintendo gamers expect to challenge puzzle based obstacles in Silent Evil or is it more geared to providing action oriented elements?
 
Ouissem: That's my goal actually - to try and combine these two elements. I won't make it easier for people to get out from this nightmare!
 
Randy Freer: Are there additional playable characters in the cast or does Silent Evil focus on a single protagonist?
 
Ouissem: Only one playable Character.
 
Randy Freer: A lot of developers at Nintendo have published their first game within a year of opening their doors; how is progress looking for you?
 
Ouissem: There is a big chance that I could finish the game this year. Everything from the models, sound, and animation are ready, but I cannot promise anything yet and will have to see how things go!
 

Image for Exclusive Interview | Edrox on New Wii U Survival Horror, Bizerta: Silent Evil


Randy: Silent Evil is going to have considerably more graphical capability on the Nintendo Wii U, how excited are you to be upgrading the IP and running it on the new console?
 
Ouissem:  I'll be really excited once I achieve this goal!
  
Randy: How will gamers take advantage of the features only possible on the Nintendo Wii U GamePad?
 
Ouissem: Right now I'm still configuring what I can do with it since starting the game on Vita, I can't say too much about that today. 
 

Image for Exclusive Interview | Edrox on New Wii U Survival Horror, Bizerta: Silent Evil


Randy: Since Ubisoft stopped after Zombi U and Capcom turning a blind eye to the system, do you think the bigger companies have essentially paved for talented indies?
 
Ouissem: Absolutely. You can only shine in niche market when it's your first step into the business. You just can't build a business inside overcrowded and competitive markets. It's better to avoid competing with big companies who are in constant pressure from their investors and all that matter for them is profit in first place.
 

Image for Exclusive Interview | Edrox on New Wii U Survival Horror, Bizerta: Silent Evil


Randy: I think I speak for everybody when I say we are happy to see this new game stepping up to fill the small void on Wii U's line-up. We wish you the best of luck at Edrox Interactive, you have our full support!
 
Ouissem: Thank you very much Randy! Wish you the best for your career too.
 
Randy: Thank you!

Be sure to follow the studio's updates on Twitter - @EDROXinc.

What do you think of the first look at Bizerta: Silent Evil on Wii U?

Box art for Bizerta: Silent Evil
Developer

Edrox

Publisher

Edrox

Genre

Horror

Players

1

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date None   North America release date None   Japan release date None   Australian release date None   

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Tip for all horror game developers. Restrict weapons/ammo, don't make it multiplayer, invest in the lighting and Sound. Have sections where its better to turn tail, run and hide. Don't include quick time events, they suck

^^ Exactly!

Cubed3 Admin/Founder & Designer

I agree with your points, Guest, but Shadows of the Damned did get released... I own it.

flower sun and rain (guest) 22.02.2015#3

and Fatal Frame IV. Though j-only

Loleta (guest) 22.02.2015#4

And out of all consoles you reach for Wii U , really ?
wow , this is like a doom circle for true survival horror games , why do good survival horror games has to stick to the Wii U only !? aren't they want money , do they want to help the survival horror genre by doing this ?
this is bad ,.. really really bad decision , Fatal frame series should comeback to all consoles regardless if Nintendo co-own the IP , Tecmo needs to do something .

Loleta (guest) said:
And out of all consoles you reach for Wii U , really ?
wow , this is like a doom circle for true survival horror games , why do good survival horror games has to stick to the Wii U only !? aren't they want money , do they want to help the survival horror genre by doing this ?
this is bad ,.. really really bad decision , Fatal frame series should comeback to all consoles regardless if Nintendo co-own the IP , Tecmo needs to do something .

I think the answer you're looking for is in the interview. The team would be developing the game at a loss if they stuck with Sony. If it comes down to making your game for just Wii U despite low console sales or risking your company going under before you can even release the game, I think most developers are going to stick with the former.

Also, this isn't an issue of install base anyway. Survival horror is a niche market. Has been for some time. That's why you saw Resident Evil, Silent Hill, and Dead Space all shift heavily toward third-person shooter action later in their lifespans.

Fatal Frame in particular probably wouldn't greatly benefit from being multi-platform. For example, look at the series's sales numbers here: http://nintendoeverything.com/image-japanese-fatal-frame-sales-comparison/

The latest game, a Wii U exclusive, has almost matched the worldwide sales of the first game and the Wii remake of the second game, despite only being released in Japan. Compare it to only Japan sales, and it's the third best-selling game in the series. It beats out both Wii games, despite the Wii having a userbase of about 100 million compared to the Wii U's 10.

All that aside, the WIi U is setting itself up as the dream console for niche gamers. Several games or developers have survived on Wii U where they otherwise wouldn't exist (Bayonetta, Devil's Third, Fatal Frame) and, incidentally enough, most of them are M-rated games. This myth that Nintendo's consoles aren't for serious gamers or are only for little kids needs to die already.

As for survival horror, that's a beast of another color. It's hard to find anywhere. Silent Hills is shaping up to be amazing, but there really isn't much survival horror anymore, outside of indie games. Alien: Isolation performed extremely well for the genre, but wasn't big enough to keep Sega from taking an overall loss and shifting focus to their mobile department. Survival horror is too niche a genre for most companies to bother with, so the more we get on any platform, the happier I am.

Edit: Those are debut sales for Fatal Frame, not lifetime, my bad.

( Edited 22.02.2015 17:56 by crackedthesky )

NNID: crackedthesky
My blog, mostly about writing: http://www.davidjlovato.com

^ Yeah, sorry, didn't know you meant just a Wii version. Never knew SOTD was planned and cancelled till I looked it up now. And not surprised not many people knew - it was never announced for Wii initially, and we only found that out until Suda came out and said so after it was cancelled. So I learned something knew today!

Hopefully something comes out of this Bizerta game. The name is pretty dumb, and right now it seems like extremely early engine assets and not actual gameplay. Guess it remains to be seen, but vibes of Sadness and stuff definitely do linger.

( Edited 22.02.2015 17:48 by Azuardo )

Ser2k2 (guest) 22.02.2015#7

They why xbox ones has Tom Raider and Playstation has Street Fighter V?

max (guest) 22.02.2015#8

i like the name bizerta, if you do some research guys you will find out that's a name of a city north Tunisia , i think this guy know exactly what he is doing 

Bizerta is all right. The "Silent Evil" part is a little gimmicky.

Interesting screenshots. I like the contrast between the blue and yellow, though it's a little too drab overall.

I'll be keeping an eye on this. Pretty excited to see where it goes.

NNID: crackedthesky
My blog, mostly about writing: http://www.davidjlovato.com

Yeah, it's the Silent Evil part that's a bit eye-rolling. No one will care about the name as long as it's a good game in the end, and I do hope it turns out as such.

Paul (guest) 05.12.2016#11

I'm assuming this never happened and never will, another promising wii u game that could have brought it up from the gutter, gone

Paul (guest) said:
I'm assuming this never happened and never will, another promising wii u game that could have brought it up from the gutter, gone

I forgot all about this. I just flicked through the dev's twitter, and he said in September 2016 that he hoped to release it this year and that it would stay Wii U exclusive, even after the Switch reveal. There's some in-game gifs and screens on there, but I still don't get the impression it's something that will end up released. Will be nice if it does, but looks like a lot of work for a tiny team to complete.

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