So I got the game for Christmas. Just a heads up, all I knew of this game was trailers, I came into the game knowing nothing, and haven't read anything here, so first impressions:
I've just completed the first dungeon after a slow start, like every Zelda. But I've been enjoying the level design, the characters and the general scripting so far. It's very Zelda, and that's not a bad thing.
The graphics are really good looking, but it reminds me how much I need a smaller TV to play my Wii on. I'm using a 26" HD TV, and it just looks so jagged, to the point that I can see individual pixels and it looks like its on an excel sheet at times. Especially in darker areas. I haven't quite made my mind up about the draw distance yet, whilst the blurring effect is nice and hides jaggies, it makes my eyes feel weird as I try to see into the distance. Its particularly apparent in cutscenes where, for instance, it will try to focus on the goddess stone and it will look blurry. But overall, the painterley style works.
The general gameplay of the game feels off though for me. Nintendo seem to have stepped backwards on a lot of things. There seems to be a contradiction in terms between Link and the combat. Here we have a much more agile and fluid Link, he can sprint, run up walls, and generally move quicker. The combat however, feels cumbersome and slow, something that I was looking forward to, has to be the part I dislike the most. Fights take longer than they need to, I shouldn't have to be so calculating for low level creatures and for them to suddenly block moves on the follow up strike. Camera angles and Z targeting being weak don't help in this regard. Something feels a bit off about the whole system.
For the most part, I'm used to the controls, but they just don't seem as responsive as they should. I've had left-right slashes recognise the other direction, or not at all. I was trying to swing earlier and it wouldn't recognise the movement properly at all.
It takes too much effort over long periods of play. Call me a cynic, but I preferred how it was in TP. It recognized horizontal, vertical and stabs better than it has done on this game with WM+, and so far, I've noticed nothing that could be done with a standard wiimote, other than link holding his sword retardedly in front of him while he runs. I just want to sit down, relax and play. Skyward Strike also needs to recognise wider angles of upright too.
I'm really enjoying the game, but the controls, which should feel entirely natural, keep snapping me back and removing me from the fantasy which is not enjoyable. Not everything has to be done through motion, it just slows it down far too much. The pacing is off.
And degradable shields. Who the FUCK thought that would be a good idea.
( Edited 27.12.2011 03:20 by Echoes221 )