Worldless (PC) Preview

By Eric Ace 01.08.2023

Review for Worldless on PC

It seems like you can't turn around without some new platformer hitting the market, which is a great revival for a genre that once languished in the shadows for many years. Worldless is a platformer that follows many of the genre constructs with one big exception of battles being turn-based affairs. The choice is unique enough to give it a look, but does it stack up to deeper scrutiny?

Taking the route of a more minimalistic approach to its story, gameplay and graphics, Worldless seeks to stand apart in the crowded field both through its graphical choice as well as the turn-based combat for resolution of fights. Cubed3 sat down to play through the first level and beat the boss to give a quick preview of what is to come.

From the beginning, the graphics are interesting in that they are engaging despite their simplicity. Yes, Worldless is going to consist very heavily of blues, blacks, whites and enemy orange. Running around as little more than a stick figure against the black background, there is a beauty in some of the backdrops of the caves and platforms the character finds themselves in. With no story or words for guidance, this is the only thing to draw the player in - and for the most part it works.

Screenshot for Worldless on PC

One very present issue, though, is for the simple colour scheme, it often works against the player. Many times the screen looks black, as if it's a wall, but you need only keep running or jumping to find more places to explore beyond this. This is not so much about hiding bonus areas as much as normal progression feels 'hidden' by this darkness or requiring players to make frequent blind jumps hoping for the best. There is a reason these ideas are not particularly popular in the genre.

Combat is an interesting idea, but is plagued by how long it takes, along with its unforgiving nature. It is turn-based, where on a turn, the main character has a few seconds to do various attacks, from spells, swords, bows, charged attacks and so on. After this the enemy will attack either magically or physically, giving a flash of light as a clue to what type of defence must be responded with. The concept is cool and a great way to remain engaging, but it devolves very quickly into move memorization more than reaction or emergent timing.

Worldless really needs far more explanation as to how combat goes. There are things like guard breaks, multiple guards, meters, and all manner of things happening in the background, but they are not exactly clearly explained. The final boss as an example is more of a crapshoot than anything about if the right guards and meters will hold rather than a satisfying battle to the death. Walking away from the game, feelings are mixed as some cool ideas are there, but it really needs a lot of hammering out before it can get a good recommendation.

Screenshot for Worldless on PC

Final Thoughts

Graphically Worldless] is pretty cool, even though it really suffers from a bit of a paradox where it is tough to tell what is going on half of the time. While this is still only a demo, there are some issues that really detract from an overall excitement for the full version. Namely, combat is just very grindy and not that fun. With some tweaks, Worldless could be more interesting.


Noname Studios




2D Platformer



C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   


Hey guys,

It's that time of month again (oh dear!) Smilie
The server people have sent me their money request for August and I was wondering whether any members would like to kindly donate towards the cost for C3.

A couple of

Cubed3 Admin/Founder & Designer

Donated the money left in my ebay account after my rampant buying spree over summer.

Woa, many thanks Hazuki Smilie

Cubed3 Admin/Founder & Designer

How much is it per month? I will donate soon.



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