OCO (PC) Review

By Athanasios 14.08.2021

Review for OCO on PC

OCO first appeared on iPad, a platform which is generally filled with minimalist puzzlers - some of them simplistic, with others having a simple exterior, but a surprising amount of depth hidden underneath. OCO falls somewhere in the middle, but generally leans closer to the second group of games. Here's a quick look at SPECTRUM48's creation, which has just arrived on the PC.

Controlling the small square "dot" needs the simple press of a key, which makes it to jump, and that's about it… but of course there's more. The purpose here is to guide said dot into "eating" all the pellets that are sprinkled around. The dot moves around a rotating set of platforms - a tiny planetoid that holds it down with its gravity - and the only way for it to change its course is to bump onto a solid obstacle. Essentially, players are tasked with finding the best route, and cleverly timing their jumps in a series of stages that get progressively more complex, and even add more mechanics that simple platforms that you need to jump on.

Trampolines, warp pads, speed boosts; you'll slowly but steadily realise that there's more than jumping around here. Note, however, that you should not come in OCO expecting a platformer. This is a puzzle game, and nothing more than a puzzle game. It's all about using your wits, as the interactive bit (pressing a key) isn't the thin that will challenge you here. Level complete? Great! Now you can attempt to do it again, and get a much better time, or - even tougher - try to win with the least amount of leaps possible. Rinse, rewind, for many more, cleverly designed levels.

Screenshot for OCO on PC

Now, what makes the package worthy of its price tag is definitely the fact that you can craft your own custom levels, and share them with the community, with OCO being already "pre-packaged" with many of this fan-made puzzles. To be perfectly, honest, however, this can get a bit repetitive after a while, as the cleverly covered depth of this otherwise simple experience is nice and all, but not nice enough to get one hooked, unlike something as addicting as Tetris - unfair comparison, though, as Tetris is… well, Tetris. It also doesn't help that playing this on a PC, or even a laptop, feels "wrong." This is a title that would fit right in the library of a portable console such as Nintendo's Switch.

On a non-gameplay related note, music seems to be a big part of the experience here. Not that the OST is something special - in fact it is stupendously simple; just a set of beats, electronic buzz sounds, and simple synths. The special thing here, is how the music is interwoven with the whole thing, and how the little dot makes its own sounds in perfect sync with the background tune, in essence giving this a rhythm game vibe, without it actually being a rhythm game. One last, and completely personal note, is that this reviewer would occasionally get dizzy from the constantly rotating levels after prolonged game time. Blame old age for that, but be cautious if you think it might affect you as well.

Screenshot for OCO on PC

Cubed3 Rating

Rated 7 out of 10

Very Good - Bronze Award

Rated 7 out of 10

OCO is a nice, simple-yet-complex, pick-up-and-play puzzler, whose mechanics will be learned in mere milliseconds, and yet you'll need to actually activate that grey jelly on your head in order to perfect each stage. Trying to get the best score is one half of the fun here, the other one being the ability to create, share, and play community made content. If there's a flaw here, is that it can get a bit repetitive after a while. Moreover, the PC feels like the worse possible platform to play handheld-friendly titles such as this.









C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   


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