Imperium Galactica (PC) Review

By Eric Ace 01.02.2017

Review for Imperium Galactica on PC

Digital Reality's Imperium Galactica is now about 20 years old, but has re-emerged on Steam thanks to THQ Nordic. It sees players rising through the ranks of an interstellar empire, as more features unlock at each stage of the game as part of the narrative. Games back in this time period were wildly experimental before genres became much more solid, as seen today. This title could best be described as part adventure and visual novel as much as it could be a city simulator or space strategy game.

Imperium Galactica is an interesting game that is unlike many modern ones. To understand it, it is necessary to know that the early days of PC games were wildly divergent, with various games trying mixtures of genres before they became the much more predictable ones we know today. This game essentially follows a linear adventure story, despite being a space strategy game.

The way this works is pretty fun and really draws players in. At first, you are a mere lieutenant whose job is to guard a few planets from pirates, with one ship and two fighters. This is played out through a small tutorial of trying to repair the planets that are damaged, with early combat mixed in. Soon after, there is a promotion to now guarding a sector, full with developing planets. As progress is made, more "typical" space strategy features become the norm, such as researching technology or developing weapons and new fleets.

Along the way, story elements come into play, such as you taking personality tests, hearing from your wife, talking to commanding officers, and so on. In this regard, it is far different than generally faceless games like Master of Orion. The story is actually surprisingly good, and there is a very surprising twist in the that, in retrospect, is lead up to fairly well. It gives a sense of progression that is rarely done in modern gaming, which is unfortunate.

Screenshot for Imperium Galactica on PC

Colonies are run a little like a mini Sim City type of experience. The player has to place various buildings, such as water evaporators, food, research, and military buildings, on a limited planet. Some planets are small, icy and rocky, and can hardly handle any buildings, whereas Earth-like habitats can hold vast numbers. This part spills out into the larger game by giving more money, more ships, and so on, depending on the way it is developed.

Combat is fairly simple, and occurs in real time on a 2D plane, where ships are simply selected and sent into battle. There is little that can be done beyond moving ships into formation because, at its heart, this is simply broadside battling. Even though combat isn't that amazing, it is not a problem, as Imperium Galactica isn't focused on any single aspect so much as an overall mixture of colony management, diplomacy, story and battle all intertwining. For this reason, any single aspect is tough to critique super harshly, as it is not "the point" of the game so much as it is one guy's story of being a leader of the human race.

The coolest aspect of the game is actually ground combat. The colony of each planet has its buildings that the player has placed, and these buildings are targets and obstacles in ground combat. It is a real-time battle of moving tanks and either targeting buildings or the defenders. It's actually pretty simple in execution in that tanks just group up in point blank range and fight, but the idea is great. It is years ahead of games that even come out today, where invasions are just arbitrary numbers, instead of a fun tactical exercise.

The way Imperium Galactica tried things leaves a bit to be desired, whereas some parts are so successful, it is unfortunate they were not more wildly adopted—namely the ground invasion sequences. There is still a great framework here, though, and modern developers could really learn to make an amazing game if they looked back in the past at where games like this originally came from.

Screenshot for Imperium Galactica on PC

Cubed3 Rating

6/10
Rated 6 out of 10

Good

Imperium Galactica does not hold up graphically today, and some of the movies and voice acting is laughable, but ignoring the game because of this is missing out on a gem. It is a title that really shows the directions gaming could have gone as a strategy game that presents a tight narrative. Combat may not be deep, and in some ways the game is linear, but getting past all these problems there is a game where the player is really involved in the galaxy. They know the characters, they intimately know their colonies, and the way everything interacts is pretty fun as things progress. Each part may not be amazing in its own right, but all added together it is actually a pretty entertaining game that still holds up 20 years later.

Developer

Digital Reality

Publisher

THQ Nordic

Genre

Strategy

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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