Might & Magic: Clash of Heroes (Nintendo DS) Review

By Karn Spydar Lee Bianco 18.04.2010

Review for Might & Magic: Clash of Heroes on Nintendo DS

Despite bearing the Might and Magic name, Clash of Heroes (CoH) succeeds as a stand-alone title, and does not demand knowledge of the franchise's rich history as a prerequisite for enjoying the game. In fact, given the liberties CoH takes, you might even consider the Might and Magic label to be something of a misnomer.

Clash of Heroes does at least take place in the Might and Magic universe, specifically the world of Ashan that was introduced in Heroes of Might and Magic V (to which CoH serves as a prequel) when Ubisoft rebooted the series. As the player you will assume the role of five different protagonists throughout the course of the game. After becoming separated following a devastating Demon attack (Demons being your main antagonists), each character sets out on predominantly solitary quests to seek answers and retribution.

Gameplay in Clash of Heroes is heavily combat-focused, offering a constant stream of puzzle-esque, turn-based battles. Said battles feature two sides (one per screen) of units laid out in a grid. Core units occupy one grid cell and can be used to either attack or defend, depending on how they are laid out. Same-coloured units placed in rows form defensive walls that block incoming attacks, while columns of units form an offensive group that will charge onto the opposing force's screen after a set charging period (measured in turns).

You have an infinite supply of Core units, but as you progress through the game you can also spend money earned in battle to buy a selection of extra powerful Elite and Champion units. These fill more than one grid cell and require different combinations of surrounding basic units to activate. Although you can set up which units you want your army to consist of, the actual units in any battle are chosen randomly both at the outset and anytime you or your opponent calls in reinforcements at the cost of an action.

Screenshot for Might & Magic: Clash of Heroes on Nintendo DS

Characters and units become more powerful as they gain experience by winning battles, but regardless of what state your army is in, the decisions you make on a turn-to-turn basis don't change very much. Your goal in most battles is to break through your enemy's defences and strike the edge of the opposite screen with your offensive units, lowering your opponent's health. With a limited number of units at your disposal, striking a balance between defensive walls and offensive groups is a key strategic decision.

Actually moving (or removing) units can be accomplished with either buttons or the touch screen, although the latter can occasionally feel a tad fiddly. With a limited number of these actions possible per turn (usually three), chaining together moves to create combos is always a good idea. Creating both a defensive wall and offensive group with the movement (or removal) of a single unit, for example, effectively nullifies the cost of both actions. Spotting possible combos isn't always easy, but sometimes it's essential for success.

Screenshot for Might & Magic: Clash of Heroes on Nintendo DS

Cubed3 Rating

Rated 9 out of 10

Exceptional - Gold Award

Rated 9 out of 10

Might & Magic: Clash of Heroes is, despite its cutesy appearance, a surprisingly deep strategy-puzzle game. The lightweight RPG trappings serve as a charming backdrop for the core battle/puzzle mechanics, which are bound to have you enthralled in no time. The expansive single-player campaign is littered with different factions, unit types, rule changes, and other embellishments that will keep you hooked for hours and hours.






Turn Based RPG



C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  9/10 (1 Votes)

European release date Out now   North America release date Out now   Japan release date TBA   Australian release date TBA   


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